We’re over a week now since Bungie announced it was finally ending support for Destiny 2, and details continue to trickle out about what occured behind the scenes. Now, we have a more to discuss, including when the cracks began to show, and how the ongoing petition likely won’t have any effect.

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Paul Tassi of Forbes has published a new article that brings to light a few more details.

Let’s kick off with the bad: once again, Paul confirms that Destiny 3 was at least considered but isn’t happening, and there’s very little chance of it entering development unless things radically change.

“My sources have no belief it is coming at the moment”, Tassi said of Destiny 3.

“Unfortunately, neither the petition nor the planned login surge on the 9th has any chance of reversing the recent decision or greenlighting Destiny 3, as well-intentioned as they may be.”

Tassi is speaking of a fan-led petition to get Destiny 3 made, which as of now is at just over a quarter-million signatures. There was hope that if enough people could sign, perhaps Sony would consider giving the go ahead.

He mentions that he spoke to several people in the industry and reckons that Jason Schreier’s estimate of Destiny 3 costing around $500m to make is probably about right. That’s far too rich for Sony’s blood right now, especially in a world where live-service games are collapsing.

So, when did Destiny 2 begin to show signs of failure? Based on what Tassi was told, discussions about where to take Destiny 2 began when Edge of Fate underperformed. The discussions grew more serious when Renegades did even worse.

However, the decision to kill Destiny 2 outright was not made until earlier this year, confirming earlier reporting.

Apparently, there was talks of shifting Destiny 2 back from the 2 expansion model back to one big expansion concept and renaming the whole thing Destiny Infinity. Obviously, that didn’t happen, again due to the cost.

With nothing in the works, Bungie is reliant on Marathon performing. Tassi notes that he couldn’t find anything about what exactly Sony and Bungie would consider a “win” for Marathon, but was told that the console audience ““really do not care for this thing,” and that isn’t expected to change.

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