When Firaxis brought back the venerable XCOM series from the dead nobody could have predicted how damn good it would be, its turned-based tactical mayhem creating a palpable sense of tension. It was difficult, too, demanding that you contemplate every move or else lose your soldiers forever. XCOM 2 had a rough launch, but it still managed to improve on Enemy Unknown, refining various parts of the core gameplay. Unsurprisingly several companies have attempted to leap onto the bandwagon. Shock Tactics happens to be the latest game trying to capture the magic of yelling at virtual soldiers because they missed a 90% chance to hit. It’s also not that good.
These days it’s hard to shake the feeling that videogames on Kickstarter are primarily fueled by tapping into people’s nostalgia, playing on their childhood memories and their desires for the good old days when you could really see the pixels. Thimbleweed Park doesn’t so much aim for the nostalgia center of your brain as it does strap a rocket to its butt and proceed to blow straight through it, offering up a point and click experience so retro that it honestly could have come straight from the golden era of the genre. Only it’s constant references and a few little tweaks oust it as something published in 2017.
I love those games that come out of nowhere and surprise you with just how enjoyable they actually are. Despite the fact that I enjoyed the first Styx game its sequel wasn’t exactly on my radar, so imagine how pleased I am to report that it’s a whole load of fun. It’s certainly the most surprising game I’ve played this year so far. It’s like getting an unexpected gift from a friend.
Science fiction is one of the most beautiful genres, its very premise allowing readers, viewers and players to be amazed by visions of the future or glimpses of alternate timelines while also exploring complex issues that relate to us and our planet under a more comfortable guise. When you combine the sci-fi genre with puzzles you have my undivided attention, because despite not always being that great at them puzzle games are something I love. Lemuria: Lost in Space could just be the game for me, right? Right? Oh.
Assault of the Giants is a game that places players in control of their own faction of giants within the Dungeons & Dragons universe, waging war across a board and claiming event cards all in the name of scoring Ordning points. Don’t worry, though, no knowledge of the Dungeons & Dragons universe is required to delve into this quite sizable box. You don’t even need to know about Owl-Bears. But now you want to know, don’t you?
Well, look at you, Ubisoft, giving us some original titles and acting like a grown up game development company trying to do original things. Sort of. It wasn’t that long ago Ubisoft took an interesting chance with Rainbow Six: Seige, a highly tactical, slow-paced shooter that has managed […]
There is a type beauty to be found in so many of the huge, sprawling boardgames on the market, a type of beauty that exists within the majesty of chaos. Right now I’m playing The Colonists, a massive game that can take anywhere up to eight hours to play through all of its four eras , weighs over 3KGs and has piles of resource tokens and tiles and wooden pieces. It’s dauntingly vast, a game that sucks up brainpower and spits it out like a particularly horrid brussel sprout. There’s beauty in its webs of rules, though, in the same way I find beauty in other huge games with complex rules and systems that take hours and hours to learn. I’m looking at you Arkham Horror and your myriad of fiddly mechanics.