I was practically raised on Star Trek. Not the original series where Shatner was so hammy you could have a lovely Sunday roast, but with the philosophical musings of The Next Generation, the tenacity of the Voyager crew and the wonderful characters of Deep Space Nine. What I’m attempting to say is that Star Trek is ingrained in my personality and it’s a franchise which I have quite the fondness for, so a boardgame that uses the famous Gene Roddenberry license is one that has my attention.
Monolith’s Conan board game amassed a considerable amount of money on Kickstarter. But was all that cash well spent? Review time.
Platforms: PC, PS4 Reviewed On: PC Developer: Fabrik Games Publisher: Fabrik Games Singleplayer: Yes Multiplayer: 2-player co-op Review copy provided free of charge by the publisher. There’s something really awesome about heist movies and games, isn’t there? It’s why I love Ocean’s Eleven and am usually willing to […]
Designed by: Alan R. Moore Published by: Days of Wonder Players: 2-5 Review copy provided free of charge. Ticket to Ride may be the best gateway game I’ve yet played. In it you attempt to build railway lines connecting various locations, spending cards to do so and plonking […]
Milestone return with their second Ride game for PC, Xbox One and PS4. It’s the Dani Pedrosa of racing games; great, but doesn’t quite manage to grab the championship.
Designed by: Oleksandr Nevskiy, Oleg Sidorenko Published by: Asmodee Players: 2-7 Review copy supplied free of charge by Esdevium Games. In a feverish dream a ghost comes to you. It gestures toward a small table bearing Cluedo. With a shake of its head the ghost waves its hands and […]
Dominating the videogame industry is surprisingly easy. Had I know, this I would surely have entered into the field at a young age and been a mult-billionaire by this point, swimming in cash acquired from willing suckers in lucrative free-to-play games. About a dozen hours into my time with Mad Games Tycoon I’ve acquired the largest building possible, which houses two development teams, each supported by their very own PR departments, mo-cap studios, roomful of testers to tweak the balance and check for bugs, sizable areas dedicated purely to graphics and bunches of sound engineers. On top of that I have in-house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible. Also, there’s some kickin’ sound systems strewn about the place. Yup, domination is good.