It feels like we’re maybe starting to see VR come into its own with bigger, meatier games that feel less like “experiences” and more like…er, well, games. Not long ago Asgard’s Wrath provided us with an immense RPG spanning dozens of hours that was built from the ground up for virtual reality. Now we’ve got the maestros at Insomniac with their latest effort, Stormland VR, a shooter with an interesting end-game and some of the best virtual reality arms around
As amazing as VR is and can be I think we’ve all been waiting for something truly substantial, a properly big game to sink our teeth into for hours on end rather than the short experiences we’ve been getting. That’s what Asgard’s Wrath has got going for it, a huge campaign that spans around 30-hours that you can easily get lost in, provided you can handle long periods in VR. It’s a hack and slash romp through Norse mythology featuring Gods, swords, bows, puzzles, side-quests, beautiful scenery and a high-fiving shark.
Hello my dear friends and despised enemies, the weekend has come and gone once again and that can only mean one thing: I blacked out at some point. But other than that it means it’s time to check in and see what everyone has been playing, watching and reading this fine, fine weekend.
The Oculus Rift S is not the next big Rift that we’ve all been waiting for, and Oculus themselves have been careful not to advertise it as one. No, the Oculus Rift S is…uh. Honestly, the problem is I don’t think anyone is sure what the S actually is. It isn’t an upgrade nor arguably even a refinement as many of the improvements have come at the expense of other features. So, let’s review the Oculus Rift S and try to figure who this VR headset is really for.
With the rise of VR headsets there’s been a whole new industry for accessories appeared almost overnight, from prescription lenses to fancy gun stocks, both of which I’ll be reviewing shortly. Today I’m checking out the Mamut Touch Grips for the Oculus Rift, Oculus Rift S and Oculus Quest. These little bits of plastic aim to bring the Oculus Rift controllers more inline with Valve’s new Index Knuckle controllers. In other words, the Mamut Touch Grips allow you to let go of the controllers entirely.
The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector, but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews.
Y’know, I don’t know why it’s called Angry Birds VR: Isle of Pigs when none of the birds look particularly furious. Sure, they maybe look a tad serious but when you bring them up to your face they’ll cheerfully wave at you, ready to achieve their goal of smashing stuff up and probably dying in the process. If I was one of these birds I think I’d be a tad more angry at the prospect of some psychopath using a slingshot to fire me face-first into stuff.
So far my foray’s into virtual reality gaming have been frequently amazing, from the brain teasing of Red Matter to the gunplay of Borderlands 2, a 6-year-old game reborn in VR. But Guns ‘N Stories: Bulletproof is my first negative experience, a wave-shooter that left me bored. It’s not the kind of game I can even rip apart, though, because it does most of what it sets out to do competently. So let’s review this western and see where it goes wrong.