Cardaclysm describes itself as a “procedurally generated collectible card game mixed with action RPG elements.” That’s one super sexy sentence that gets my motor running, if you know what I mean. Having been in Early Access since early in 2020, Cardaclysm has now fully launched onto Steam, so it it worth the small asking price of just £11.99? It’s time to D-d-d-d-d-d-DUEL!
Sup’ my gaming brothers and sisters! Yup, it’s another Weekend Whammy where I spout nonsense and then question all my life choices leading up to this moment in time. I haven’t put out any reviews, so instead I’ll just be jumping straight into the news this week because Sony decided to just go nuts all of a sudden. But I did put out the second part of Best of Xbox Game Pass and thus you should go and read it. Go on. Go do it. Go. GO!
Ah, yes, a Weekend Whammy that isn’t even near the weekend. There wasn’t a lot I felt like saying this week, so I’ll keep this one short. But never sweet.
As the first exclusive game available on Microsoft’s latest consoles, The Medium has been an enticing prospect. It also put a bit of pressure on Bloober Team, the developers of such horror/psychological games as Layers of Fear, Observer and Blair Witch. A lot of eyes were always going to fall on The Medium as people were eager to get a taste of the first exclusive, albeit an exclusive also available on PC due to Microsoft’s business model. So, is The Medium a worthy reason to rush out and buy an Xbox Series S or Series X? No. Not really. And not just because you can’t find any Xbox Series consoles, anyway.
IO Interactive are back with the final chapter in their World of Assassination trilogy that began back in 2016 as an experimental episodic game. While it’s a tad sad that IO Interactive are leaving Hitman behind, at least, for now, they’re moving on to create a 007 game which I can’t wait to see. So, with Hitman and Hitman 2 being some of my favourite games…well, ever, how does Hitman 3 stack up? Is this the big send-off myself and millions of people were hoping for? Or is a bit like those assassinations that go horribly wrong and end up with you cowering behind a wall?
In 2016 Perfectly Paranomal gave the world Manual Samuel, an adventure game where the goofy hero was given a chance by Death to live again provided he could go 24-hours doing everything manually. 4-years later, Perfectly Paranormal are back with another unique experience in the form of Helheim Hassle, mixing the weird humour of Manual Samuel with an equally weird gameplay idea: what if you could detach all your limbs and control them? And while Helheim Hassle does actually take place at the same time as Manual Samuel, you don’t need to have ever played Perfectly Paranormal’s Prior work to enjoy this wholly barmy adventure. But is Helheim Hassle worth an arm and a leg? Does it even have a leg to stand on? Can it possibly get ahead of all the competition? Or is it just another h(armless) adventure game? Okay, I’ll stop now.
Say what you like about the game itself, there’s no denying that the launch of Cyberpunk 2077 has been anything but dull and is probably the most controversial launch in recent memory. Three delays in 2020 suggested that CD Projekt RED were planning on sticking to their mantra that it would only be launched when it was ready, and given the company’s stellar reputation pre-orders were through the roof with over 8-million copies being sold before it was even playable. And then everything fell apart faster my mental wellbeing after trying to speak to an actual living, breathing, human female. Only PC review code was handed, performance on base consoles is unacceptably bad, Sony removed the game from sale on the Playstation store and CD Projekt RED have managed to dig themselves into a hole so large that future archaeologists are going to assume there was a massive asteroid impact. Either they knew about the game’s horrendous amount of bugs and poor performance and chose to very deliberately keep that information quiet, or they honestly didn’t know how bad things were, in which case they are wholly incompetent. Either way, it doesn’t paint CD Projekt RED in a good light. So, now that we’re a little removed from the initial chaos, let’s review Cyberpunk 2077 on the Playstation 5 and try to figure out whether the game under the mess is any good.
What other game than Cyberpunk 2077 could possibly have won this illustrous award that hundreds of developers clamor over to claim? Well, truthfully, Assassin’s Creed: Valhalla almost took the crown due to being a buggy mess and the fact that I still can’t actually finish the game to this day. But then Cyberpunk 2077 stomped in, struck a T-pose, gliding across the floor and stole the crown right out from under Eivor’s hooded gaze.
Immortals: Fenyx Rising shares a lot of DNA with Ubisoft’s own Assassin’s Creed: Odyssey, like its use of Greek mythology and its open-world packed with distractions. But it’s more like a streamlined Odyssey – a smaller, tighter world that tempts you with wonderful views and things to explore. It’s a tale of Gods and Monsters, of action and comedy. And it’s the best thing Ubisoft have put out in a while, possibly even enticing folk who have gotten soured by the repeated Ubisoft template. There’s a little dash of Zelda, too, which is great if you don’t own a Nintendo platform but want to feel what Breath of the Wild is all about, and if you squint there’s even a little bit of Darksiders. This might just be one of the year’s sleeper hits.
With Codemasters being bought by Take-Two for a substantial £750-million ( a deal due to the be finalised in Q1 of 2021) it looks like we can expect more annual DiRT, GRID and F1 games since that’s a major part of Take-Two’s business plan. It should provide Codemaster’s with more financial security, but will it possibly lock them into doing nothing more than annualised franchises? Which is what they do now, really, so I guess nothing will change. The point is, DIRT 5 will likely be the last game to come from Codemaster’s without also being under the considerable shadow of Take-Two, so is DIRT 5 a suitable goodbye to Codies in their current form?