Ah, the Devil’s Lettuce. Wacky baccy. Weed. Cannabis. Grass. Green stuff. The thing you were told to say no to. There are many words for marijuana, but it’s not a subject we see in video games very often, even despite the growing acceptance of its usage and potential medical benefits. Devolver Digital and developer Vile Monarch must have reckoned there was a space in the market then. Their game, Weedcraft Inc is all about weed. Or more specifically, how to make some money from growing and selling it. Can this light strategy game give players a buzz, though?
El Presidente is back and ready to rule a tropical paradise once again. It’s amazing to think that this city-building franchise is in its sixth game, yet here I am reviewing Tropico 6. Having enjoyed the previous games I came into this one looking forward to once again controlling a slice of the Caribbean and somehow managing to cock it up in new and inventive ways.
Its very possible that you’ve never even heard of Generation Zero, a small game developed by just a few people in Avalanche Studios. Developed on a relatively tiny budget, it’s the kind of project that more big companies need to do; small scale, more creative endeavours. So, Generation Zero is a primarily a co-op FPS that can be played solo if you like, made on a small budget and probably wasn’t even on your radar. But should it have been?
On paper, I think hurling magic fireballs and casting spells is a near perfect match for the wonders of VR gaming. Who doesn’t want to wave their hands in a vaguely mystical fashion to summon an ice bow? The Wizards attempts to capture the mystic arts by making you swing your hands around like you’re trying to swat a wasp that has no concept of personal space. To the outside world you look like a raving lunatic, but in The Wizards: Enhanced Edition you’re wielding powerful forces.
It’s pretty crazy that both Anthem and Tom Clancy’s The Division 2 launched in the same month, both offering stacks of loot and lots of shooting. On paper, at least, Anthem sounded like such a cool prospect versus the more grounded reality of The Division 2. Mechanized suits, an alien world, potentially awesome types of loot to hunt down. Yet here we are: Anthem was a disappointment and The Division 2 has wound up improving on the first game in nearly every area. Even with the constraints on loot that a realistic setting imposes the people at Massive have crafted a more interesting loot system than Bioware could manage with their creative freedom. So let’s delve in and review Tom Clancy’s The Division 2.
11-years have passed since the last true Devil May Cry game was launched. In the span of time since 2008 we got a reboot of the franchise in the form of the oddly named DmC: Devil May Cry, a game that I actually quite liked but that did not go down well with fans. Finally, though, we have a true sequel in the form of Devil May Cry 5. Nero and Dante are back and ready to kick some demonic buttocks. It’s time to welcome back Devil May Cry and watch as it retakes its throne.
Sometimes it feels like you can’t walk a few steps without accidentally tripping over another Warhammer game. They are absolutely everywhere and their quality tends to vary dramatically thanks to Games Workshop handing out the license to anyone that pays them a few Jelly Beans. Thankfully we’ve gotten some pretty good Warhammer games of late, and Warhammer: Chaosbane is looking to continue that trend. Due to launch in June, I got some time in with Warhammer: Chaosbane during its closed beta. So let’s talk about that.
BioWare’s career has been filled with incredible games, from Star Wars: Knights of the old Republic to the Mass Effect trilogy and Dragon Age. For many, myself included, the company has a special place in our hearts. Yet things have been rough for BioWare of late, with Mass Effect: Andromeda falling flat on its oddly animated face. Now, we have Anthem, a new live-service, co-op looter-shooter in the vein of Destiny and The Division that has been in development for nearly seven years. After spending dozens and dozens of hours in Anthem, though, I can’t help but wonder what the hell happened in those seven years.
Reflecting on yet another failed attempt at an extreme track in Trials Rising at some ungodly hour in the morning, I come to the conclusion that this series has probably evoked more emotional responses out of me than the majority of story-driven games. This is literally a game about riding a bike from one end of a track to the end without falling off too many times. Somehow, though, it can make me laugh, smile, yell, get angry and threaten to murder my friends. I didn’t murder them, though. Honest. It was just heat of the moment. Now hand me a shovel, would you?
Ah, the 90’s were a hell of a time for the real-time strategy genre. It was the birthplace of one of my favorite games of all time; Total Annihilation. It was also the time of Command & Conquer, Age of Empires, Homeworld and Starcraft. It seems that developer Pathos Interactive view this as a golden age, too, because Bannermen feels and looks like it was ripped out of the 90’s and shoved into 2019. The problem is, even by the standards of the 90’s Bannermen isn’t very interesting.