Originally released back in 2016 for PC, Aragami is now making its way to consoles in the form of the new Aragami: Shadow Edition, complete with a new piece of content called Nightfall, which you can buy separately, that acts as a prequel to the main game. So, since this was a title I skipped when it was first released and in celebration of the new edition hitting consoles let’s check out this ninja stealth ’em up that absolutely has nothing to do with the traditional art of folding paper. Man, was I confused for the first hour.
Vampires come in so many varieties, from the savage like in 30 Days of Night to the bloody stupid in Twilight. Sometimes they’re feral, sometimes cultured. Sometimes they’re portrayed as romantic and mysterious, and other times it’s all about ripping out throats. In games, though, vampires have been kind of under-represented, which is surprising given just how popular they are. It seems DontNod, the same people who previously developed Remember Me and Life is Strange.
Watching the survival genre explode in popularity has been weirdly fascinating, a bit like watching a building being demolished; exciting, cool, and then everything gets a bit hard to see before it’s left as a crumbling heap. Okay, maybe that’s a terrible analogy, but I can’t help feel that survival games are something of a trend that’s on the rise but due a collapse relatively soon. I think that’s mostly because as a whole survival games aren’t very good games. I mean, I’ve had a lot of fun in Rust, but as an actual videogame it’s a bit naff, doesn’t have much to do in it and largely relies on its player interactions.
I was just idly sitting around, browsing through games when I came across Omensight. It’s a relatively quiet period for games at the moment, so I decided to fire across a code request despite knowing nothing about the game. Boy, am I glad I did. Omensight turned out to be more than worth my time, and hopefully at the end of this review you might just think it’s worth your time, too.
If Pacific Rim, Godzilla and Cloverfield have shown us anything it’s that we really like giant monsters smashing buildings. And why not? It’s awesome. It’s also something Extinction wants to capatilize on by tossing together destroyable buildings and huge beasts that have an appetite for destruction
For better or for worse Far Cry 5 is very much a Far Cry game. Ubisoft isn’t known for their big risks, though, so it’s hardly surprising that six Far Cry games in (not counting Blood Dragon as a full game) they don’t want to take huge risks with a series that has clearly been selling well. However, like with Assassin’s Creed: Origins we are seeing a gradual change in the Ubisoft open-world template, most of which are for the better.
Mars, the Red Planet that has always held a strange fascination for us little Earthlings. Like so many, I watched the film adaption of The Martian and was intrigued by the story of survival on an alien world. Scientists and regular ol’ people have long dreamed of colonizing Mars, but just how difficult a task would it be? Could it ever be done? Well, Surviving Mars wants to know that too, so for some baffling reason it puts you in charge of turning Mars into a new home. A really, really dusty home.
Let me preface this review by stating that I didn’t play the first Vermintide game. I had a few chums slicing and dicing the Skaven hordes, but I never found the time to pick up the Left 4 Dead style game set in the Warhammer universe for myself, so this review of the sequel is coming from the perspective of a new player wondering what all the fuss is about. Thankfully you don’t need to have played the first game to have an absolute blast with Vermintide 2; all you need is a desire to shatter some skulls.
The Isle of Man TT is absolutely insane, a relic of a bygone era where racing was raw and dangerous. It’s 37.73 miles of public road weaving through several towns and then up the Snaefell Mountain that gets shut down so that a bunch of lunatics on beautiful motorcycles can scream around the epic track, taking the 274 corners at horrifying speeds while blasting between houses, barely missing pavements and even leaping into the air. It’s simply amazing to watch, a yearly spectacle that has given birth to legends like John McGuiness, Michael Dunlop, and Guy Martin.
Milestone have been around for years, quietly pumping out a variety of racing games that have rarely amazed but have clearly found themselves small audiences. Now, though, Milestone are back with another original IP and while it’s unlikely Gravel is going to be competing with the big boys of the genre it’s a surprisingly robust and enjoyable arcade racer that revels in letting you scream around corners.