By the luxurious beard of Thor’s angelic face, it’s the freaking weekend yet again, meaning that Christmas is now looming like Santa standing over the kid who is at the very tippy-top of the naughty list.
The tale of the Darksiders franchise is one fraught in peril. The first game drew many comparisons to the likes of Zelda but still managed to carve out its own niche thanks to the intriguing world and story which saw War, one of the four Horsemen of the Apocolypse, accused of starting the end of the world before its proper time. The sequel followed War’s brother Death and introduced a host of new mechanics that included mountains of loot, a horse and wide, open areas and I adored it. But then tragedy hit as publisher THQ went under and the Darksiders franchise was seemingly lost. Salvation appeared, though, as the Darksiders name was bought alongside a bunch of other IPs by who then gathered up a bunch of the original Darksider’s developers and with them forged Gunfire Studios, and so after 4-years and a lot of doubt we finally get the sequel we’ve all been waiting for. But was it worth the wait? Read on to find out, dear folk. *dun dun DUN!*
While the storied history of Insomniac Games began with Disruptor in 1998 it was the release of Spyro the Dragon in 1999 that put them on the map. Two sequels would follow, and the three games would tally up sales of over 8-million collectively while Insomniac went on to create Ratchet & Clank and Resistance before releasing Marvel’s Spider-Man earlier this year. Now, Insomniac’s Spyro trilogy has come back courtesy of some serious work from Toys for Bob. How does the purple dragon and his antics hold up in 2018?
My five-year old niece has now reached the point of reminding me how many sleeps there are until Christmas, and all I can think about is how the sight of Christmas decorations makes me angry BECAUSE IT’S STILL NOVEMBER, YOU ~£@££! PIECES OF @!=*$%^! I love Christmas, but I swear in September there were stores putting Christmas themed stuff out and Halloween hadn’t even been and gone. What the hell?
So far I’ve knocked out people with a fish, a brick of cocaine, a thrown apple and a variety of blunt objects. I’ve also drowned people in toilets, blown them up with fireworks, fed them poisoned chips, shoved them off cliffs, dropped sharks on them, squashed them with speakers and so much more. I’ve dressed as a waiter, a garbage man, security, a fast food vendor, a servant, a racing driver, a doctor and even a pink flamingo. It’s all just in a days work for a professional Hitman.
At some point, while I was hurtling down a road with the front sawblade of my bike merrily spinning away, I began to idly wonder how much of a jerk I was being. I mean, surely with that spinning sawblade of doom attached to the wheel the street must be getting torn to pieces, right? Admittedly there is something of an apocalypse going on in the background so a little extra damage isn’t the end of the world, but somebody is going to have to clean it all up. Ah well, such are the harsh realities of 2.5D motorcycling, I suppose.
Talk about pressure. It was eight years ago that Red Dead Redemption, a sequel to the oft forgotten Red Dead Revolver, hit consoles and took the world by storm. Rockstar are known for their craft, but even by their standards RDR felt special, a western in video game form that told the story of John Marston, the gruffest man who ever did gruff. Eight years is a long time to wait for a sequel. Well, a prequel, actually, as now we delve into the infamous gang of Dutch Van der Linde, the very same bunch that John was ultimately tasked with taking down eventually. With the narrative shadow of Marston looming over everything, can the game still tell a compelling story while improving on the wild west themes? Yes, yes, and a thousand times yes.
Could Lovecraft ever have known just how popular his unique brand of cosmic horror would become? Since his work is now public domain the Cthulhu name is everywhere, including literally hundreds of board games, books and video games. You can’t escape tentacles, green mist and hard-boiled detectives going slowly insane, it seems.
The Dakar rally is an epic test of driving skill, endurance and navigation as it spans hundreds of kilometres over unforgiving sand dunes and tricky terrain. Just completing the thing is a massive achievement, never mind actually winning it. Despite how amazing this all sounds there hasn’t been a Dakar game in years, which feels like a missed opportunity. Can you imagine a sort of DiRT Rally experience, but bombing over dunes rather than driving along a track? Well, that’s what the new Big Moon aim to do with their new Dakar 18.
If there’s one thing that I’m always going to feel disappointed about when it comes to the rebooted Tomb Raider franchise it’s that Lara Croft never once picks up her awesome dual pistols. No, for some reason this iteration of the tomb raiding badass focused on her bow, which just isn’t as cool, I reckon. Ah well. This third game marks the supposed end of the trilogy, and is also the only game of the three not to be developed primarily by Crystal Dynamics who this time assumed support duties to Eidos Montreal. So, does the series go out with an explosive arrow or one of the infamous gruesome death scenes?