Achievements and Trophies can tell you a lot about a game. They can inform us of how people played a game, or at what point they started to give up. In the case of The Waylanders however, the Steam Achievements paint a damaging picture of just how quickly players gave up on it. An Achievement for completing a story mission, an unavoidable Achievement earned a mere hour or two into the game, lists a measly 17.6% of players have got it. That number gets almost halved for the next story achievement, just 8.1% at the time of writing this. And the Achievement for reaching level 3, which doesn’t take long, is just 2.9%.
Waking up in a small shed with no pants on is a worryingly familiar scene, but thankfully this time it’s in a videogame. In this instance, I’m Nobody, a white humanoid thing with black, empty eye-sockets and a cliche case of amnesia. As the helpful woman outside the shed points out, however, amnesia is no excuse for the lack of underwear. I’m inclined to agree. Unfortunately, Nobody seems to be the only one saving this world from the evil Calamity which is in the process of covering everything in some hideous goop. Armed with nothing but a wand that lets him change forms (and still no pants) it’s up to Nobody to save the day, get his memories back, figure out where the great wizard has gone and destroy the calamity.
Massive. Daunting. Difficult. Deep. Complex. Time-consuming. Confusing. Rewarding. Satisfying. Slog. These are just a small selection of the words that could be used to describe Pathfinder: Wrath of the Righteous. This mammoth RPG is based on the pen and paper Pathfinder system, and is a sequel to Pathfinder: Kingmaker, a game I’m sad to say I missed. I’m sad to say it because if Wrath of the Righteous is anything to go by, I missed something special. While it does have some issues, there’s no doubt that Owlcat have forged something awesome.
Biomutant comes from a small team of just 20-people and has captured my interest every time it has been shown over the last four years or so. And how could it not? It’s an action-RPG about being a mutated mammal who knows martial arts, set in a luscious post-apocalyptic world where humans are long-gone and now it’s just weirdly mutated animals everywhere. I hope that if we ever die out as a species our planet gets taken over by some new, strange form of life that runs around in the ruins of our cities and spends ages making up strange-sounding words to describe our technology.
Say what you like about the game itself, there’s no denying that the launch of Cyberpunk 2077 has been anything but dull and is probably the most controversial launch in recent memory. Three delays in 2020 suggested that CD Projekt RED were planning on sticking to their mantra that it would only be launched when it was ready, and given the company’s stellar reputation pre-orders were through the roof with over 8-million copies being sold before it was even playable. And then everything fell apart faster my mental wellbeing after trying to speak to an actual living, breathing, human female. Only PC review code was handed, performance on base consoles is unacceptably bad, Sony removed the game from sale on the Playstation store and CD Projekt RED have managed to dig themselves into a hole so large that future archaeologists are going to assume there was a massive asteroid impact. Either they knew about the game’s horrendous amount of bugs and poor performance and chose to very deliberately keep that information quiet, or they honestly didn’t know how bad things were, in which case they are wholly incompetent. Either way, it doesn’t paint CD Projekt RED in a good light. So, now that we’re a little removed from the initial chaos, let’s review Cyberpunk 2077 on the Playstation 5 and try to figure out whether the game under the mess is any good.
Spiders are an interesting little company who have been consistently putting out RPGs that feel inspired by classic BioWare yet have never managed to completely nail their visions. Their last game was The Technomancer (review HERE) in 2016 which had some great ideas but clumsy execution. Now Spiders are back with Greedfall which has gotten a good amount of attention leading up to its release. So does their latest RPG finally level Spiders up?
If you’ve ever played a table-top RPG with a talented gamemaster who has spent many laborious hours crafting an adventure for the whole group to enjoy then you’ll know just how absorbing it can be. Who can count the time you spent forging your character? And all those cool moments where you do something awesome, or some silly plan works out? A good RPG session can be fantastic. It is, however, also a hard thing to get people into. Many of the systems have complex rules, it takes a lot of time to play through, you need the right group of people and so much more.
Do you like to read? If the answer is no then you should seriously consider abandoning this review now, not because of my jumbled writings, although that would be a valid reason in itself, but because Pillars of Eternity is a lore-heavy RPG that pays homage to the classics such as Baldurs Gate, cherry picking everything great about grand adventures to craft one of the deepest role-playing experiences around. It’s not for everyone, though: it’s not an exciting game in the traditional sense, the presentation of the game used to tell a compelling story set in an equally compelling world where reading vast amounts of text is required just for the primary story. If you want to tackle everything, be prepared to read enough combined wordage to make George R. R. Martin take a step back and seriously consider what he’s doing. If that doesn’t sound very interesting just stop reading here. Maybe fire up Call of Duty and shoot some people or something.
If you hadn’t already guessed it from my rather gushing review, I totally loved CDProjekt’s fantasy RPG, The Witcher 2, despite having never even played the original. The company demonstrated an ability to tell a mature story with twists, turns and stunning dialog. And their hard work was […]
Platform: PC Developer: Blizzard Publisher: Blizzard Singleplayer: Yes Co-op: Yes 12 years is a long time to wait for just about anything. In gaming, Half Life 2 taught us that in half the time a worthy successor can be forged to step into the realms of legends while […]