If your planning on picking up Battlefield 3 next week when it launches then you may want to get busy clearing out your hard-drive so that you’ve got space to install a second DVD that comes with the game containing high-definition textures to make it look better.
DICE have confirmed that the Xbox 360 version of the game will ship with this second DVD that can be installed onto the hard-drive so that the texture information can be streamed to the game as you play, giving the game a far better level of detail and graphical quality.. This second disc install is entirely optional, but those that don’t will be playing a “standard-def” version of the game.
This isn’t a new idea by any means, but it will herald the first time that we’ve seen such a thing on the Xbox 360, and should DICE pull it off successfully and deliver a truly stunning looking game it could very well open the doors for other companies to do the same.
In an interview with Gamerzines, DICE’s Executive producer Patrick Bach was asked how much of a difference this texture pack would make:
“It does make a difference, yes, absolutely. The whole engine is based around streaming textures, streaming terrain and a lot of other content.” He said.
“The thing with the 360 is that you need to be able to give consumers a game where you don’t have to install it on a hard drive, because there are 360s without a hard drive. So we need to give you the option of installing it, rather than just demanding it. You could call it a ‘standard-def’ version for the 360 if you don’t have a hard-drive.”
He then went on to say:
“We’re really trying to push the limits of what we can do on the consoles and the PC. Our goal is to see how we can utilise as many of the systems that you actually have in your machine that some people haven’t utilised before. Some (developers) just do it like, if it doesn’t fit into memory we just make a lesser game. We don’t do that. For us, it’s about how we can give you the most game ever even though the hardware is over five years old.”
You can check out the complete interview over at Gamerzines