Irrational games, developers of BioShock: Infinite, have today announced that a rather interesting mode for gamers wanting more of a challenge will be included in Infinite. The new mode, titled 1999, is designed for gamers who miss the good old days when were more demanding of the player.
We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
If permanent character decisions aren’t enough, 1999 mode will also make major changes to the way the game plays, making health, power and weapon management far more demanding, as well as heavily tweaking the respawn system so that if you don’t have the resources to be brought back to the life then a “Game Over” screen will be your reward.
I’m always one of the first in line to say that for me games simply aren’t challenging enough any more. They tend to hold your hand and whisper sweet nothings in your ear as the auto-aim deals with everything in your path, but I do try to curb my lust for a challenge when writing a review – after all, not everyone want games to be tough. But you can officially brand new excited about the announcement of this great new mode. It makes an already amazing looking game look even better.