As THQ Close Their Doors, So Do Vigil Games As They Say Goodbye To The Hope Of Making Darksiders III


UPDATE: There’s a small bit of hope as Platinum Games expresses some interest in buying the Darksiders series and bringing on board Vigil Games staff.

It’s a sad day for gamers around the world as THQ close their doors forever. Currently rumours are flying around to exactly what companies bought which developers and which IPs from them, but one thing that we do know for certain is that Vigil Games, creators of the Darksiders series, hasn’t been picked up by anybody, left to go down with the ship, and with them hopes of ever seeing Darksiders III.

Today many members of Vigil took to Twitter and other places to say their goodbyes. This included Ben Cureton who headed into NeoGaf to post his farewell to Vigil Games:

“We’ve all been on edge for the past couple months… and more so, the last couple weeks. I mean, I’m sure you can imagine what it’s like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize… it did happen.

Am I sad? Well yea. I’ve been in this industry for 20 years. Seriously. Two decades. I’ve been laid off more than once. It sucks every time. But am I sad I don’t have a job? Not really… I’m sure I’ll get another one eventually. I’m sad because it won’t be THIS job. It won’t be at Vigil. That’s why I’m sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with… these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven’t done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

… so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth ‘anything?’ Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.”

It’s a valid point: why weren’t Vigil Games picked up? The original Darksiders was full of potential, and Darksiders II was, in my opinion, one of the best games released in 2012, blending fun combat with platforming action, RPG elements, loads of loot and a great visual style. Cureton closes his post by thanking the loyal fans that made Darksiders possible:

“In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2… and you are the reason we will continue to make games.”

You can read the entire of his post here:

Meanwhile Haydn Dalton of THQ took to Twitter to let us all know that there had been a sliver of hope for Darksiders III with 4-player co-op action:
“There was a shimmer on a slither of hope, that at one point, there’d be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today.”

It’s a sad day, indeed. And so was we say our goodbyes to THQ and the immensely talented crew at Vigil games, we’re left to ponder who picked up the likes of Saint’s Row and Red Faction.  For now  Kotaku claim to have a letter from Jason Rubin and Brian Farrell, President and Chief Executive Officer of THQ  respectively, which says:

“Sega agreed to purchase Relic
Koch Media agreed to purchase Volition and Metro
Crytek agreed to purchase Homefront
Take 2 agreed purchase Evolve and
Ubisoft agreed to purchase Montreal and South Park”

No doubt we’ll learn for certain in the coming days who acquired what, and perhaps some of the publishers out there can kindly explain to us why Vigil was left to die.

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