This is hardly surprising news: Respawn Entertainment are working on a sequel to Titanfall, and it’s going to be multiplatform.
Given the success of Titanfall, commercially and critically, absolutely nobody thought Titanfall wouldn’t get a sequel, and furthermore most people were positive it would come to Playstation as well.
Still, it’s nice to have official confirmation.
Talking to IGN ahead of tonight’s BAFTA Game Awards Zampella said, “I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
Zampella also mentioned that if they could change something about the original game it would be platform, but also clarified that the Microsoft deal was the only way to actually get the game made. Now, though, it seems, with Titanfall firmly entrenched in the minds of consumers it’s far easier to bring it to more platforms.
It’s not secret I loved Titanfall. The game got heavily criticised, but mostly from the same people to tend to bash anything popular. It had some big flaws, for sure, but there’s not a smoother FPS out there and the action is incredibly satisfying. I’m looking forward to seeing a sequel.
Interestingly Zampella also mentioned that he liked Evolve’s DLC method of giving map packs out for free to ensure the fanbase remains cohesive. What irritates me personally is that maps used to be free; it’s not a new idea, but sadly we moved into a world where new arenas had to be paid for, splitting fans. Indeed, multiple map packs is why I haven’t gone back to Titanfall, although the season pass just popped up on Xbox One for free the other day, so I might just be clambering back into my mech very soon.