SCUF Impact Syndicate Controller Review – Fiddle With My Sticks, Baby

SCUF have earned themselves quite a good reputation for building custom controllers over the years. Venture onto their website and you can choose from a variety of pre-made designs that can then be further tweaked in a bunch of different ways. But the most appealing part of SCUF controllers are the extra features that come with them, from digital buttons to special hair triggers. So today I’m taking a look at one of their offerings, the SCUF Syndicate for PS4.

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Stormland VR Review – Storm, Or Mild Gust?

It feels like we’re maybe starting to see VR come into its own with bigger, meatier games that feel less like “experiences” and more like…er, well, games. Not long ago Asgard’s Wrath provided us with an immense RPG spanning dozens of hours that was built from the ground up for virtual reality. Now we’ve got the maestros at Insomniac with their latest effort, Stormland VR, a shooter with an interesting end-game and some of the best virtual reality arms around

Star Wars Jedi: Fallen Order Review – One With The Force

How damn long has it been since we’ve had a properly good Star Wars game? We used to get loads of them. Now we have things like Star Wars: Battlefront 2, which is admittedly a much better game than it was at launch, but it still doesn’t scratch that itch for a Star Wars adventure in video game form. Our saviour has come though, in the form of the fine folks over at Respawn entertainment. They are the Chose One, and they have brought balance to the Force. Star Wars Jedi: Fallen Order is a singleplayer Star Wars adventure bereft of microtransactions or tacked on multiplayer. And it’s pretty bloody good.

Weekend Whammy: Discworld Remaster, Fallen Order & KoToR

It has been a long way, my friends. I love my white German Shepard doggo (called Laoch) to bits, but as any dog owner will tell you life with a four-legged woofer can be tricky sometimes. At the moment we’ve got some field mice who have decided to set up home in our walls, and unfortunately the sounds they make as they move around is freaking my dog out during the night. He paces, he growls, he barks, he tries to hide in all manner of strange places. Because of this it means I have to be awake with him, so I’m operating on nearly no sleep. It’s not fun. It’s not fun for my dog, either, of course.

Patch Notes: Half-Life Is Back, Stadia Launches & Remedy Addresses Control Sales

Yes, I know, Patch Notes dropped off the face of the planet thanks to my legendary laziness. But it’s back and hopefully this time I’ll keep it up. As before this is simply a series where I grab a few pieces of news that interested me in particular and chat about them. This week there’s a new Half-Life game coming, Stadia is officially a thing and the October NPD proves again that Call of Duty is a juggernaut in terms of sales.

MediEvil Review – Should It Have Stayed In The Grave?

Seeing so many amazing older games get resurrected through remasters brings me a lot of joy. It means awesome games like Crash Team Racing and the original Spyro trilogy can be experienced by a new generation, and relived in glorious HD by those who played them by in the day. And so many of these older titles still play great even today, the recent remaster of Link’s Awakening being a good example. But I admit I never even once imagined that MediEvil would get a remaster. Like a lot of other fine folk my first experience with MediEvil was from a demo disc that came with an issue of Playstation Magazine. I loved it and spent dozens of hours on the demo alone, but the MediEvil never really managed to cement itself in the annals of history. Yet here we are with a remastered version on PS4. Talk about a pleasant surprise.