Another weekend has passed into the annals of history, as time marches toward its inevitable violent conclusion. And on that happy note it’s time for another Weekend Whammy! Huzzah! Buckle up meat bags, because this week I’m taking more about Control, Luigi’s Mansion, Aquaman and Decay of Logos.
When it comes to monitors if you have the cash then you can pretty much have it all, but at the lower end of the scale it becomes a case of picking and choosing what you really want. Do you desire those extra pixels? Or do you favour a high refresh rate? A fast response time, or vibrant colours capable of searing your eyeballs? In this case Cello, who have begun bringing their products to the UK, reckon you might like as many frames per second as you can handle and 32″ of screen to go with it. Let’s check out the snappily named Cello W3203SH
Gibbous – A Cthulhu Adventure is another of those Kickstarter success stories that I love to hear about. It was Kickstarted back in 2016 and developed by a small team of three people from Transylvania, and is yet another example of how not every game needs to be aimed at the broadest audience possible. Gibbous knows what it is and who its for. But is it actually any good?
Right, onto the Weekend Whammy. Hello again my friends, another week has somehow slipped by like a ninja in the night, so let’s jump into it.
The history of Remedy starts waaaaay back in the days of slow motion diving. Yes, I’m talking about the Max Payne games which I first experienced at the tender age of way too young to be playing them. But thanks to my dad play them I did, and while I didn’t understand a word of what was going on I did understand the special magic that Remedy had created. Since then the company hasn’t lost its flair for creating unique things: just look at Alan Wake and Quantum Dream. They’ve struggled to release a big hit, though. Alan Wake did okay but never well enough to get a sequel, and Quantum Dream just sort of vanished into the ether. But Control could be different. This could be the big one.
Hello my little wolfpack of awesome, how are you all doing? Another week has gone blasting past like it stole a jet, snorted some cocaine and decided to head for the Bahamas. That means it’s time for another Weekend Whammy, so let’s get right into chatting about why Control is worth keeping an eye on and WHAT THE HELL SONY AND MARVEL!?
I really love the idea behind games like Wolfenstein: Youngblood. Cheaper, smaller offshoots of the main series that let the developers play around with some ideas without having to create something quite so vast. Taken in that context, though, reviewing this smaller projects can be difficult because just how much should they be compared to their main series counterparts? Wolfenstein: Youngblood, after all, does do a lot different: new lead characters, co-op gameplay, RPG mechanics and a second developer in the form of Arkane, the folk responsible for Dishonored. There’s a lot to talk about, so let’s jump into it.
Space, the final frontier. These are the voyages of the Starship Butt Stallion. Its continuing mission to explore strange new worlds filled with potentially lucrative minerals, to seek out new life that can be conned out of some cash and new civilizations filled with new ways to earn a living, to boldly go where no one has gone before and blow everything up. Welcome to Rebel Galaxy Outlaw, it’s a bloody space jungle out there.
I’ve only published a single review this week folks. I’m afraid real life has been sort of getting in the way, and I’ve been having a bit of downer with the ‘ol depression and anxiety. Getting out of bed has been more of a challenge than it should be. But those are just excuses for my lack of work output. I need to learn how to schedule things and balance the site out with real world stuff.
The human race can be a confusing species indeed. We merrily build powerful trucks designed to transport lots of cargo, and then for some reason decide to go racing with them, despite the fact that we also build incredible cars and bikes designed specifically to race. These trucks are so completely unsuitable for racing that their brakes literally attempt to self-destruct, and yet race them we do. Because humans are bloody stupid. We’re the same species that create energy drinks, slap on a warning that they shouldn’t be mixed with alcohol and then proceed to mix them with alkanol anyway. It’s a wonder we’ve actually made it this far. And that brings us to FIA European Truck Racing Championship, the officially licensed game of the real-life sport of racing things that shouldn’t be raced.