Four years after Doom returned from its long exile in a tidal wave of blood and guts we’ve finally got a sequel in Doom: Eternal. But how could id Software improve on their already amazing gunplay? Did Doom 2016 really need a sequel? The answer to the first question is by using some form of black magic far beyond any mortal comprehension, resulting in gunplay so sublime that it might actually be illegal. And the answer to the second question is a resounding yes. Doom: Eternal has quashed any doubts that Doom 2016 deserved a sequel. But as amazing as Doom: Eternal is, it’s also a game with some problems, and a hell of a lot worth talking about.
It appears, my dear friends, that the world has gone a tiny bit mad. But I’m here to bless your horrible day with my mere presence, with my unadulterated brilliance! Alright, seriously, I hope you’ve been staying safe and looking after yourselves in these tricky times. Luckily we’ve got games to occupy ourselves with, so this week I’m chatting about Gamestop being stupid, Doom Eternal being awesome and next-gen consoles being delayed.
A few years ago we got TT Isle of Man: Ride on the Edge, a game intent on bringing the madness of the real event to the medium of videogames for all us bike fans. It had some problems, but I wound up loving it nonetheless. Now, we’ve got a sequel. But what improvements has it brought? Is TT Isle of Man: Ride on the Edge 2 a sequel worthy of standing on the podium?
Look, I’ve been sitting here for 30-minutes trying to figure out what to put in this intro. I got nothing. So let’s all just assume I wrote something awesome about my Dead or School review and move on with our lives, shall we? Good? Good. Let’s do this.
Bloody hell, it’s a Weekend Whammy that is actually being published on a weekend! Will the wonders of this world never cease!? So, for this weekend I’m going to ramble and rant about the GeForce Now controversy, some fun books, whether E3 might get cancelled, why I have a box of bones and whatever else might pop into my delightfully demented mind. Let’s do this.
Good old-fashioned revenge is the driving force behind hundreds or possibly even thousands of books, movies and videogames. It’s something we can all understand; the desire to get revenge on those who have wronged us. It’s a theme often found within Westerns in particular, so it’s not surprising that Bloodroots has a Western twang to its tale of Mr. Wolf, a killer who gets betrayed by his own gang known as the Blood Beasts. But Mr. Wolf doesn’t stay dead. He somehow manages to bring himself back from the brink and begins to hunt his former gang-mates down, intent on putting them 6ft under.
Hello dear readers, you have entered a world of magic, of love, of unending beauty, of…uh, stuff. Yes, it’s time for a another Weekend Whammy that isn’t remotely near a weekend! YEAH! This week, there’s no damn games! But there is some stuff to talk about in regards to the next-gen consoles, their costs and their power Oh, and the Coronavirus. That as well.
Bearded Ladies are a Swedish who made an impact last year with the launch of Mutant Year Zero: Road to Eden, a tactical turn-based action game where you controlled a small group of characters that included a mutant pig. I never got a chance to play it, but the reception was pretty good. For their newest game – Corruption 2029 – Bearded Ladies seem to have focused their attention almost purely on the core turn-based action, leaving out the various other elements that weren’t quite so well recieved. That means Corruption 2029 is a very lean game, something which some people might like and others may not. So did stripping away the fat give Corruption 2029 the body of a Greek God, or did it result in something that looks like it just needs about 20 good meals.
One thing you sure do get with the Darksiders series is variety: the first game took heavy inspiration from the Zelda franchise, whilst the second favoured lots of loot and a bigger world. The third game had a little bit of Dark Souls floating around in it, as well as a dash of the Metroidvania genre. And now we’ve got Darksiders: Genesis, a prequel that pulls the camera way out into a top-down view and throws in a few dollops of Diablo for good measure. That’s four games and four very different styles. Talk about bang for your buck, eh?
So I woke up the other day and suddenly unleashed what can only be described as a machine-gun burst of sneezes so violent and so loud that any war veterans in the area would have been diving for cover. Yes, I’ve gotten yet another sodding cold. I’m not going to blame anyone, but….*glares accusingly toward my brother’s house*