Welcome back to another Weekend Whammy! And this one is even on the weekend! On this week’s dose of nonsense I’m going to talk lock down, the Horizon: Zero Dawn PC port being a bit rough, Ghost of Tsushima being awesome and skateboarding in Death Stranding.
It’s weird to think that From Software have managed to create a whole new genre of action game, yet that’s exactly what they did with Demon’s Souls, Bloodborne and the Dark Souls trilogy. Hard as nails combat, exploration, baffling stories and a willingness to invest a lot of time are just so of the things that have come to define Souls-like titles. And there’s no shortage of games being released that have obviously been inspired by From Software. Today, I’m taking a look at one of them: Hellpoint, from Cradle Games.
The classic fetch quest is a staple of gaming, typically found in RPGs that want to pad out their length by sending players scurrying back and forth carrying useless tat. In the case of Death Stranding however, the entire game is a seemingly never-ending series of fetch quests. It’s like Kojima only just discovered them, and after completing a few in other games branded them the greatest thing in the history of videogames ever and built an entire new game around them. As Sam Porter Bridges you are a courier, tasked with lugging cargo of all types across a bleak post-apocolyptic world where the majority of people are hunkered down in bunkers. Chiral printing lets them create a lot of what they need, but there’s also a lot of stuff that still needs to be transported the good old fashioned way: on Sam’s back. In this 40+ hour game the majority of your time will be spent going back and forth, delivering parcels. Exactly how something so utterly boring wound up being so utterly absorbing is a mystery.
We live in a time where all sorts of games are getting a chance to be remastered, remade or even to get a sequel. Some make sense, and some are genuinely surprising choices. I’d say Destroy All Humans is the second one. Originally released in 2005 it did […]
It’s time for another Weekend Whammy my friends, and this week I’m going to be talking about Death Stranding, Destroy All Humans! and Ubisoft’s implosion. I mean, I will be if I can get my head on straight. With some of the restrictions lifting my youngest niece was able to come around and stay for the night. And for the next night. And the night after that. And then another one, just to be sure. I don’t think I’ll ever be the same again. Man, that kid can talk!
The Internet is never short on people going back and forth over games. However, the release of The Last of Us Part 2 might be the most divided and chaotic I’ve ever seen, with what feels like an all-out war raging between critics and gamers, and between gamers and gamers. Few games have ever warranted this much conversation, some of it healthy and some of it outright horrid. Its even got to the point where one of the game’s actors received threats, which is disgusting. So, I’m going to attempt to coral my thoughts and feelings about The Last of Us Part 2 into some semblance of coherence in the next 4,000+ words. Yup, it’s going to be a long one, folks.
There are some incredible rigs out there that dedicated sim-racing fans have constructed or bought to further their enjoyment. But for people myself that might not be an option due to space, budget or because we just aren’t as serious about racing. That’s where wheel stands come in, a happy middle ground between clamping your wheel to a table and a massive rig that consumes an entire room. I’ve reviewed a wheel stand before, but now I’ve upgraded, and I want to share my thoughts on that upgrade. Behold, the GT Omega Apex wheel stand. Keep beholding it. That’s long enough. You can stop beholding now, and get on with reading.
Fear not, dear reader, for I have returned to guide you unto the shining light of excellence that is ME! Thou shall bask in my brilliance and my all-round awewsomeness at doing the video games. Seriously, though, welcome back guys and gals. It’s time for more random chatter. This week I’m talking about sushi, rising game prices and probably more sushi.
Obviously the world has been a bit of a crazy place lately, so it’s hardly Codemasters’ fault that F1 2020 isn’t as authentic as last year’s game. A day one update will remove the Rokit sponsorship from the Williams car, but Mercedez sexy black livery is going to take a bit longer. And owing to the Formula 1 season starting four months late brand new tracks Zandvoort and Hanoi are in the game but won’t get seen in real-life until the 2021 season. Meanwhile, last minute changes to the calender mean circuits such as Mugello and Imola could potentially get used, neither of which are in the game. Exactly how Codemasters intend on handling all of this remains to be seen, but I think we can forgive the lack of authenticity this year, eh?
I’ve really been letting these Weekend Whammys slip, haven’t I? I’ll be honest, the motivation is a tad lacking at the moment. My physical health took a bit of a plummet recently, and in turn that’s smacked my mental health right in the mental balls. But never mind that because since my last Weekend Whammy there’s been loads of stuff happening, some of it good and some of it bad! I’m going to chat about just a little bit of it, so let’s chat The Last of Us 2, Sony’s PS5 and more.