Jesus Christ, I have absolutely no idea where to even start with Lisboa, the latest table-hogging, mind-destroying eurogame from the highly respected Vital Lacerda. I’ve reviewed one game from Vital previously and utterly adored its lavish production values and stellar gameplay, but damn was it hard to review simply due to the way every mechanic tied to everything else. To explain one thing meant having to digress into about a billion other things before stumbling back to the original topic like a drunk emerging from a pub lock-in. It was confusing. Lisboa is just as complex and tricky to discuss, so please forgive me as I muddle through talking about Lacerda’s latest attempt to turn my already worryingly overheating brain into a melting pot of pink goo.
The Harry Potter franchise holds a special place in the hearts of millions, especially my generation who grew up with both the books and the movies. I started reading the books as a child, and then the very first movie came out. As I moved through my teenage years the books and the movies grew darker, changing and evolving with my own personality and views. So in other words when a game comes out bearing the Harry Potter license I’m intrigued.
Slightly over two pages of comic make a good first impression for Quest for the Antidote, the short tale detailing the reign of King Mithradates of Greece who spent years making himself immune to deadly poisons after seeing his father die at the hands of an assassin and his poison. Upon coming to a new land to conquer Mithradates realized that he may not be protected against the new toxins they encountered, and thus began experimenting on prisoners. You’ll be playing as one such prisoner, now poisoned and on the run you must seek the antidote along with your fellow inmates. First one to not die horribly of poisoning wins!
It’s a little known historical fact that the American revolution was supported, and mostly won, by witches whose magic was capable of turning the entire tide of war. It’s a shame that the history books so rarely mention these brave folk who wielded arcane forces, yet their sacrifices for the cause were great. I mean, who else could possibly have dealt with the fact that Paul Revere was actually a werewolf? It is these facts that are so stupidly kept from our children in school in favor of teaching them utter rubbish like maths. Who the hell even uses maths!?
The Godfather: Corleone’s Empire Board Game Review – The Lawyer With The Briefcase Can Steal More Money Than The Man With The Gun
The Godfather is one of the most well-known movies of all time, beloved by thousands upon thousands of people who sat in rapt attention as they watched the story of Don Vito Corleone, as played by Marlon Brando in his greatest performance. And now, since we live in a time where various licenses are being used to create great games we’re getting a boardgame version of the movie courtesy of designer Eric Lang and publisher CMON. So is it an offer we can’t refuse?
Y’know, when you think of vidoegames that could be easily adapted to the medium of boardgames DOOM is not one that springs to mind immediately, and yet somehow this is actually the second attempt at translating the carnage of DOOM into cardboard. Weirder, still, it’s actually pretty damn good.
Catch the Moon does not waste time with its theme; you build a ponderous tower of ladders in order to catch the moon. It’s a simple, lofty goal, a hint of story in an abstract game you can learn in a minute and then giggle about for many happy hours. Grabbing my attention-span challenged niece, age 9, I sat her down and taught her the whole game in just a couple of minutes. Just a few minutes after that she was hooked.