Tag: game

Urban Empire Review – Council Votes No

From the screenshots Urban Empire presents itself as a city builder in the vein of Cities Skylines, but in reality it’s more a political game infused with the story of your chosen family through their decades of rule. The actual city construction and management is quite light compared to other games, and thus a lot of Urban Empire is waiting around for your city to grow. Arguably it’s too simple, its lack of precise control and more in-depth options making it feel as though you’re merely poking the city from time to time with a large stick from a great distance while arguing with a bunch of people about poking it again.

Imprint-X Review – Push My Buttons, Baby

At this point I’ve watched the intro several times and can say with complete confidence that I have no idea what is going in Imprint-X. There’s something about a spaceship and people in stasis and some nonsense about VR headsets, and then suddenly you’re playing a strange puzzle game obsessed with buttons. No, story is not this game’s strength. Quit the opposite, really. So I cheated and just read the game’s description on Steam which revealed that little nano bots called Wardens are enslaving people and you’ll be playing as a hacker clone who must save people by hacking into infected brains and defeating the Wardens by….pressing buttons. Some 700 of them, apparently. Christ.

Star Trek: Ascendancy Review – Resistance Is Futile

I was practically raised on Star Trek. Not the original series where Shatner was so hammy you could have a lovely Sunday roast, but with the philosophical musings of The Next Generation, the tenacity of the Voyager crew and the wonderful characters of Deep Space Nine. What I’m attempting to say is that Star Trek is ingrained in my personality and it’s a franchise which I have quite the fondness for, so a boardgame that uses the famous Gene Roddenberry license is one that has my attention.

Mad Games Tycoon Review – I Made A Game About Making Games In A Game.

Dominating the videogame industry is surprisingly easy. Had I know, this I would surely have entered into the field at a young age and been a mult-billionaire by this point, swimming in cash acquired from willing suckers in lucrative free-to-play games. About a dozen hours into my time with Mad Games Tycoon I’ve acquired the largest building possible, which houses two development teams, each supported by their very own PR departments, mo-cap studios, roomful of testers to tweak the balance and check for bugs, sizable areas dedicated purely to graphics and bunches of sound engineers. On top of that I have in-house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible. Also, there’s some kickin’ sound systems strewn about the place. Yup, domination is good.