Science fiction is one of the most beautiful genres, its very premise allowing readers, viewers and players to be amazed by visions of the future or glimpses of alternate timelines while also exploring complex issues that relate to us and our planet under a more comfortable guise. When you combine the sci-fi genre with puzzles you have my undivided attention, because despite not always being that great at them puzzle games are something I love. Lemuria: Lost in Space could just be the game for me, right? Right? Oh.
Assault of the Giants is a game that places players in control of their own faction of giants within the Dungeons & Dragons universe, waging war across a board and claiming event cards all in the name of scoring Ordning points. Don’t worry, though, no knowledge of the Dungeons & Dragons universe is required to delve into this quite sizable box. You don’t even need to know about Owl-Bears. But now you want to know, don’t you?
Well, look at you, Ubisoft, giving us some original titles and acting like a grown up game development company trying to do original things. Sort of. It wasn’t that long ago Ubisoft took an interesting chance with Rainbow Six: Seige, a highly tactical, slow-paced shooter that has managed […]
There is a type beauty to be found in so many of the huge, sprawling boardgames on the market, a type of beauty that exists within the majesty of chaos. Right now I’m playing The Colonists, a massive game that can take anywhere up to eight hours to play through all of its four eras , weighs over 3KGs and has piles of resource tokens and tiles and wooden pieces. It’s dauntingly vast, a game that sucks up brainpower and spits it out like a particularly horrid brussel sprout. There’s beauty in its webs of rules, though, in the same way I find beauty in other huge games with complex rules and systems that take hours and hours to learn. I’m looking at you Arkham Horror and your myriad of fiddly mechanics.
From the screenshots Urban Empire presents itself as a city builder in the vein of Cities Skylines, but in reality it’s more a political game infused with the story of your chosen family through their decades of rule. The actual city construction and management is quite light compared to other games, and thus a lot of Urban Empire is waiting around for your city to grow. Arguably it’s too simple, its lack of precise control and more in-depth options making it feel as though you’re merely poking the city from time to time with a large stick from a great distance while arguing with a bunch of people about poking it again.
At this point I’ve watched the intro several times and can say with complete confidence that I have no idea what is going in Imprint-X. There’s something about a spaceship and people in stasis and some nonsense about VR headsets, and then suddenly you’re playing a strange puzzle game obsessed with buttons. No, story is not this game’s strength. Quit the opposite, really. So I cheated and just read the game’s description on Steam which revealed that little nano bots called Wardens are enslaving people and you’ll be playing as a hacker clone who must save people by hacking into infected brains and defeating the Wardens by….pressing buttons. Some 700 of them, apparently. Christ.
I was practically raised on Star Trek. Not the original series where Shatner was so hammy you could have a lovely Sunday roast, but with the philosophical musings of The Next Generation, the tenacity of the Voyager crew and the wonderful characters of Deep Space Nine. What I’m attempting to say is that Star Trek is ingrained in my personality and it’s a franchise which I have quite the fondness for, so a boardgame that uses the famous Gene Roddenberry license is one that has my attention.
Monolith’s Conan board game amassed a considerable amount of money on Kickstarter. But was all that cash well spent? Review time.
Platforms: PC, PS4 Reviewed On: PC Developer: Fabrik Games Publisher: Fabrik Games Singleplayer: Yes Multiplayer: 2-player co-op Review copy provided free of charge by the publisher. There’s something really awesome about heist movies and games, isn’t there? It’s why I love Ocean’s Eleven and am usually willing to […]
Designed by: Alan R. Moore Published by: Days of Wonder Players: 2-5 Review copy provided free of charge. Ticket to Ride may be the best gateway game I’ve yet played. In it you attempt to build railway lines connecting various locations, spending cards to do so and plonking […]