I wasn’t exactly very impressed with Battlefield: Hardline’s singleplayer campaign. The first half was interesting, focusing on relatively down-to-Earth cop-based action, but the second half completely went off the rails, attempting to emulate Call of Duty by somehow fitting in a tank, a bloody stupid elevator scene and […]
Guess what? Yup it’s that time of the year again as Activision have released a teaser trailer for what is very clearly Call of Duty: Black Ops III, unless they pull some kind of very rude bait and switch. The voicework of the trailer, and the fact that […]
Do you like to read? If the answer is no then you should seriously consider abandoning this review now, not because of my jumbled writings, although that would be a valid reason in itself, but because Pillars of Eternity is a lore-heavy RPG that pays homage to the classics such as Baldurs Gate, cherry picking everything great about grand adventures to craft one of the deepest role-playing experiences around. It’s not for everyone, though: it’s not an exciting game in the traditional sense, the presentation of the game used to tell a compelling story set in an equally compelling world where reading vast amounts of text is required just for the primary story. If you want to tackle everything, be prepared to read enough combined wordage to make George R. R. Martin take a step back and seriously consider what he’s doing. If that doesn’t sound very interesting just stop reading here. Maybe fire up Call of Duty and shoot some people or something.
Platforms: iOS, PC Reviewed On: PC Developer: Modern Dreams Publisher: Team17 Singleplayer: Yes Multiplayer: No Note: at the time of publishing this review an update came out claiming to fix partner AI and a bunch of other stuff. Usually once a review is live I won’t update […]
Tablets being marketed as gaming platforms are seeing a surge in popularity at the moment, yet the Archos Gamepad 2 is somewhat unique in that it whacks on a set of physical controls to compliment the standard touch-screen navigation. The inclusion of buttons and sticks sends a clear […]
Battlefield: Hardline doesn’t know what it is. On the one hand it tries to uphold the Battlefield name, a name that has become synonymous with epic multiplayer war. On the other hand it wants to be a police procedural with a hefty dose of action and a cops versus robber multiplayer. It’s almost like developer Visceral had the idea for a police game but couldn’t get the funding to build it, before EA stepped in and demanded a new Battlefield game to meet their quota since DICE were still busy fixing the mess that was Battlefield 4. What we gamers have been left with, then, is a half-baked mixture that can’t live up to the Battlefield name and can’t carve an identity for itself. It’s fun, but it’s not as good as it should be.
Platforms: Xbox One, PC, PS4 Reviewed On: Xbox One Developer: Rebellion Publisher: Rebellion Singleplayer: Yes Multiplayer: 2-4 player co-op If you don’t know what the Sniper Elite series is then it’s a budget franchise now on its third entry focusing on third-person sniping action. While the latest title, […]
Platforms: PC Reviewed On: PC Publisher: Paradox Developer: Colossal Order Singleplayer: Yes Multiplayer: No Let’s face it, to top last years disastrous Simcity from Maxis and EA Skyline Cities didn’t really need to do all that much. Provided the game actually worked it would already be leagues ahead […]
Project Cars Gets Delayed Yet Again. Do Companies Need To Stop Announcing Release Dates Willy Nilly?
Slightly Mad Studios forthcoming racing simulation Project Cars has been delayed for the third time in a row. According to a press release by Namco Bandai the game will now arrive on Xbox One, PS4 and PC in mid May. No mention of the planned Wii U version […]
Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: Defiant Development Publisher: Defiant Development Singleplayer: Yes Multiplayer: No If you boil Hand of Fate down to its core elements it is essentially a pretty simple dungeon crawler where the adventure is randomly generated at almost every turn. […]