Gamepass is already one hell of a value proposition, which is exactly why people continue to debate whether it actually earns Microsoft any profit or if it’s an unsustainable model kept afloat by Microsoft’s vast cash reserves. Either way, for us gamers it is an almost absurd deal. And in that absurdity is even more insane value: The Hitman Trilogy, combining the World of Assassination trilogy from IO Interactive into one massive package boasting 20 levels with some of the best replay value around. Even if you just play around once or twice in a level you could easily spend a few hours in it, but if you’re like me that just isn’t enough and dozens upon dozens of hours later you might finally wrap up your career as Hitman.
Karen Traviss penned the story of Gears of War 3 which wrapped up the original trilogy in epic fashion and then when on to write a sizable chunk of the official novels, expanding on the universe in numerous ways. She has 5 books to her name before the series went on hiatus along with the games. Her books are typically seen as the top of the totem pole and have done immeasurable work in making Gears of War what it is today. Now that Gears is firmly back on our screens the books have made a comeback as well, with Jason Hough authoring two new titles. This is Michael Stackpole’s debut Gears novel, having formerly written works in other universes such as Star Trek. He’s got some big shoes to fill, because by licensed book standards and just by book standards in general, Karen Traviss was a strong author. So how does Michael stack up, and where do the books go from here?
I don’t typically post news but I had to at least mention this insanity! Microsoft has officially confirmed that they intend to purchase Activision-Blizzard for a whopping $68.7-billion, making it the largest acquisition in video game history. By comparison, Microsoft bought Zenimax for just $7.5-billion. My mind boggles.
Halo Infinite certainly opens with a bang, leaping straight into a cinematic that picks up exactly where Halo 5 left us during its cliffhanger ending. We witness the UNSC Infinity being destroyed at the hands of the Banished, while the Master Chief is systematically picked apart by the hulking form of Atriox, a character first introduced in Halo Wars 2. As opening sequences go it’s definitely explosive and attention-grabbing, but it’s also the first example of how Infinite can feel rushed and at odds with itself; you never get to take control of the Chief and join the fight for the Infinity. The destruction of the Infinity, a major part of the Halo lore, is glossed over in a brief cutscene, the death of its crew barely shown. There was a perfect opportunity to create a level built around the desperate fight to save the ship and the inevitable loss you would have to suffer at the hands of Atriox. For some reason, however, 343 opt to tell the players what happened and rarely show, a theme that permeates the entirety of Halo Infinite.
Microsoft did us all a solid by dropping Halo: Infinite’s free-to-play multiplayer like a freaking ODST from the sky when we weren’t expecting it. It was a big-boy play by Microsoft and was instantly rewarded by a tidal wave of people downloading and jumping into what many consider to be the year’s biggest release. To the credit of Microsoft and 343 everything held up well and Halo: Infinite’s launch wasn’t plagued by the server crashes, bugs and glitches that most other launches these days get hit by. And yes, I’m looking directly at Battlefield 2032 as I type this. A few weeks on and just days ahead of the Halo: Infinite campaign launching, I’m here to review the multiplayer. Am I late to the party? Yup, but to be perfectly honest, that’s because I’ve been playing Halo: Infinite and couldn’t be arsed to write this when I could be nailing headshots like I nailed your mum. Oh God, this game brings out the teenager in me.
Ah, the humble purveyor of all things healing, helpful and harmful. There’s always a store in RPGs that carries mountains of things a hapless adventurer might find useful, from wheels of cheese to high-quality armour, magic gems and seemingly legendary weapons that they are willing to part with for a relatively small fee. These peddlers of wares are little more than set dressing for us adventurers, their entire existence ignored up until the point where we would like to buy 100 health potions that we will never actually use. But where do they get all their stock from? How the hell does someone who looks like they could barely afford some bread have a legendary sword of demon slaying? That’s where Moonlighter comes in.
I’m back with the 11th episode of the shoddy Wolf’s Gaming Podcast and as you might expect this episode is all about E3 and the many games revealed there. As such, it’s the longest episode to date, clocking in at just a little under 50-minutes, which is probably the absolute limit of how long someone can listen to my voice without jumping in front of a moving truck.
Welcome back to another Weekend Whammy, my friends. Hopefully you’re doing good, having fun, staying safe and all that good stuff. This week I’m chatting a bit about my initial impressions of Returnal, a bit of Titanfall 2 and then jump into the news where we have some interesting Microsoft insights to chat about, Sony financials, a Sony-Discord deal and more.
Y’know the expression, life kicking you when you’re down? I realized it isn’t so much life somehow getting worse, but more that relatively small problems feel so much worse because you’re already stressed and angry. I’m encountering this right now. On my post where I talked about taking a quick break I mentioned some…personal family troubles we’re going through regarding my sibling. Things are still rough at the moment, and while I don’t mean to diminish how bad it is for my sibling, the stress and stuff does transfer over. I’m not sleeping well, I’m worried, I’m tired, I’m angry, hence the need for a break. But anyway, back to the point: it looks like my power supply in my PC is on the fritz, and so it just feels like life has stuck on its steel-capped work boots, taken a few steps back so it can get a proper run up and has kicked me right in the ribcage. Of course, that’s not the case. I think it’s more that my power supply dying isn’t a huge problem, or at least not one I’d stress over this much normally. Sure, I don’t have the cash to replace it, but normally I’d get annoyed, shrug it off and just accept that these things happen and that my computer could end up being out of action for a short while in the near future. But because of everything else, I’ve taken this whole power supply like a personal affront to my existence as if God himself emerged from the clouds and broke it. It’s like an entirely unjustifiable feeling of anger I have toward my power supply right now. Like, if it was a person I’d kick it in the balls and make some sort of joke about its mamma.
Welcome back to another Weekend Whammy, my fair folk! This week I’ll be talking about Game Pass being the perfect multiplayer destination, Sony shutting down the PS3, PSP and Vita stores, new research on whether loot boxes constitute gambling and much more