If you have somehow managed to acquire a mythical Playstation 5, perhaps using occult rituals or something, then you might also be eyeing up some of the official Sony accessories to go with your sleek new console. The charging dock and the Pulse headset are the obvious choices, but something a bit less obvious is the official Playstation 5 Media Remote that promises the be the ultimate in media control! Er, well, actually, it just promises to let you, “Conveniently navigate entertainment on your PlayStation®5 console with intuitive media and TV controls.” But is it actually any good at that? Let’s find out.
It’s hard to see how Destruction AllStars was ever being considered as a boxed, £70 launch title for the PS5. It’s such a weird tale: Destruction AllStars to be one of just three PS5 exclusive games available at launch and was perhaps the most potentially exciting as the three considering the other two were a freebie and a remake of a beloved, older game. Destruction AllStars was not only going to be one of just three launch exclusives, but it was also going to be the only brand new IP, the only unknown quantity. But suspicions were raised when nothing of the game was being shown. We knew it was a multiplayer game about wrecking cars in arenas, but that was it. Then it got delayed, and then finally Sony revealed it was going to be free for Playstation Plus subscribers. There’s fun to be had but it feels like someone accidentally deleted a bunch of content from the game and couldn’t get it back. Four arenas, incredibly boring customization and shallow gameplay make this worth £10-15 at most, not £70, although there is at least a solid chassis for developer Lucid Games to build on down the road.
IO Interactive are back with the final chapter in their World of Assassination trilogy that began back in 2016 as an experimental episodic game. While it’s a tad sad that IO Interactive are leaving Hitman behind, at least, for now, they’re moving on to create a 007 game which I can’t wait to see. So, with Hitman and Hitman 2 being some of my favourite games…well, ever, how does Hitman 3 stack up? Is this the big send-off myself and millions of people were hoping for? Or is a bit like those assassinations that go horribly wrong and end up with you cowering behind a wall?
What other game than Cyberpunk 2077 could possibly have won this illustrous award that hundreds of developers clamor over to claim? Well, truthfully, Assassin’s Creed: Valhalla almost took the crown due to being a buggy mess and the fact that I still can’t actually finish the game to this day. But then Cyberpunk 2077 stomped in, struck a T-pose, gliding across the floor and stole the crown right out from under Eivor’s hooded gaze.
Immortals: Fenyx Rising shares a lot of DNA with Ubisoft’s own Assassin’s Creed: Odyssey, like its use of Greek mythology and its open-world packed with distractions. But it’s more like a streamlined Odyssey – a smaller, tighter world that tempts you with wonderful views and things to explore. It’s a tale of Gods and Monsters, of action and comedy. And it’s the best thing Ubisoft have put out in a while, possibly even enticing folk who have gotten soured by the repeated Ubisoft template. There’s a little dash of Zelda, too, which is great if you don’t own a Nintendo platform but want to feel what Breath of the Wild is all about, and if you squint there’s even a little bit of Darksiders. This might just be one of the year’s sleeper hits.
Bugsnax is the kind of game that could only have been summoned forth by someone suffering from an intense fever who then decided to get stark-raving drunk and topped off the entire day with a mushroom trip gone horrifyingly wrong. I can imagine them now, huddled in a corner, ranting and raving. The next day they stagger out of their room and try to explain their hallucinations. “Okay, so, like, there’s these Grumpuses, right, who are like Muppets, all made of felt and fuzz. And they’ve gone to an island called Snaktooth, yeah, and on that island there’s hotdogs with legs and flying pizzas and angry jacket potatoes that ram people, right. They’re called Bugsnax, ‘cos they’re part bug, part snack. But the Grumpus’ eat ’em, and then, like, their body parts change into the food that the Bugsnax was, you know?” Sit down, Jamie. Just sit down, bud, and I’ll get you some water, It’ll be okay. I hope. Maybe I’ll ring an ambulance, just in case, dude.
Having been absurdly lucky enough to stumble into a PS5 pre-order among the absolute chaos, I’ve now had the Playstation 5 for a few weeks and have been playing it every day. So, with lots of thoughts about Sony’s newest, shiniest, biggest console swirling about my head, I present to you my rambling review of the PS5. Is this new generation worth jumping into? Does it have any major problems? Are there actually games to play on it? WHY IS IT SO DAMN BIG!?
Okay, so at what point does the next-gen become current-gen? Because, obviously both the new Xbox and new Playstation are out and while you can’t buy them easily they technically are the current-gen now, aren’t they? And the PS4 and the Xbox One are last-gen, surely? And yet…I still find myself using the term “next-gen” when talking about the PS5 and Series X/S. And lots of articles on the web still use the term as well. So that’s my question of the week folks: is it current-gen or next-gen? What are we living in!? I’M SO CONFUSED!
Before getting into the review proper, it’s probably worth establishing exactly what Spider-Man: Miles Morales is, aside from obviously being a video game about a Spider-Man. Even Sony and Insomniac didn’t seem to know exactly what this was when they revealed it, leaving loads of people trying to determine if it was going to be a sequel, a spin-off or an expansion pack. Officially they’ve called it a standalone game, I’d say it’s a standalone-expansion. It acts as a sequel in that it does follow on from the events of 2018’s Marvel’s Spider-Man, but it’s a much smaller experience that focuses on Miles Morales’ journey as he figures out not just how to be Spider-Man, but also how to be his own Spider-Man and not a copy of the original. Arguably, it could have been launched as a chunky add-on for 2018’s Marvel’s Spider-Man. But in the end, I’m glad Miles Morales got his own game, and I’m glad we got a hell of a PS5 launch title out of it.
With Codemasters being bought by Take-Two for a substantial £750-million ( a deal due to the be finalised in Q1 of 2021) it looks like we can expect more annual DiRT, GRID and F1 games since that’s a major part of Take-Two’s business plan. It should provide Codemaster’s with more financial security, but will it possibly lock them into doing nothing more than annualised franchises? Which is what they do now, really, so I guess nothing will change. The point is, DIRT 5 will likely be the last game to come from Codemaster’s without also being under the considerable shadow of Take-Two, so is DIRT 5 a suitable goodbye to Codies in their current form?