2015’s Hand of Fate from Defiant Entertainment was one of those genuinely wonderful surprises, a game that came out of nowhere with a small budget and a loving team who had a concept they wanted to turn into a reality. So over two years later we’ve got a sequel, and like the first game it has come out of nowhere. I didn’t even realize there was going to be a Hand of Fate 2 until the press release stating it was released landed in my inbox. Is this one a wonderful surprise, too?
The mighty Roman Empire is ingrained in my head, such a big role it has played in history. But while many people can envision marching columns of Roman troops conquering everything they came near there are huge swathes of their history that is much lesser known. It’s in one of these lesser-known eras that Numantia has settled its strategic routes, telling a tale firmly entrenched in reality and embellished with a few heroic characters.
A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it?
The concept of constantly charging a wireless mouse via a mouse pad is not actually a new one, having been done many years prior. It didn’t take off back then, but now it seems Logitech believe they are the company to bring this sorcerous technology to the masses in the form of their Powerplay system. Putting aside the name which sounds like something straight out of the 90’s, is it actually any good?
God damn, Warner Bros., you couldn’t just release a game without finding a way to stuff microtransactions into it, could you? Before Shadow of War even hit stores shelves it was revealed that there would be purchasable loot crates, and understandably the Internet was not happy, especially since Warner Bros. had already announced different tiers of the game for you to buy on launch. Having played through the game I can at least confirm that they are optional, but at the same time they’ve clearly influenced the design as the end-game is a brutal slog in order to get a second ending that feels as though it was made with the sole intention of pushing players toward spending real cash. It’s a shame because these microtransactions cash a shadow (see what I did there, eh? EH!?) across what is otherwise a very fun title.
In Party Hard Tycoon your job is to run a business planning and hosting kickass parties across a variety of locations from abandoned buildings to tiny clubs to tropical beaches and even lavish casinos. Launching on October 19th as an Early Access title this is the game that finally lets you live out your dreams of picking out which absurdly large speaker to use. Hint: the biggest one.
Y’know, when you think of vidoegames that could be easily adapted to the medium of boardgames DOOM is not one that springs to mind immediately, and yet somehow this is actually the second attempt at translating the carnage of DOOM into cardboard. Weirder, still, it’s actually pretty damn good.