Okay, okay, I may have missed the weekend there. Punctuality is clearly not my strong point. Once again, though, the weekend has steam rolled through our collective lives, leaving behind a mess of bodies and squashed pizzas. So, let’s chat.
While platformers might not be powerful juggernaut that they once were we gamers are still treated to a relatively slow but steady stream of new games in the genre. Unruly Heroes is the latest in that stream, but as always the question is a simple one; is it actually any bloody good? Yes. Yes, it is. This is a hugely entertaining romp that’s near perfect for family gaming.
I missed last weekend’s Weekend Whammy, but I’m back and as mediocre as ever! HUZZAH! And this damn cold I’ve had since New Year finally seems to be loosening its grasp on me. I still feel rough around the edges, but I’m considerably better than I was, so let’s do this!
on Shafer’s At The Gates has had a rather long and tricky development spanning some six years, a Kickstarter campaign, personal struggles and finally launch in 2019. As for the titular Shafer, he used to work for Firaxis, the same company responsible for Civilization series. In fact, Shafer was the lead designer on Civilization V. In 2012 he left to form his own company called Conifer Games which then launched a Kickstarter in 2013 for At The Gates, a new 4X game. So, roughly six years after its initial funding has Jon Shafter’s At The Gates been worth the wait?
Once again it’s time to go back to the eternally dark Warhammer universe where friendly hand shakes are a myth and even the baby sitters wear spiky armour and wield lethal weapons. The first Battlefleet Gothic: Armada proved to be a surprise, offering up some brilliant spaceship battling. Considering that the Warhammer licence gets handed out like free candy these days it was even nicer to be gifted a game about massive spaceships clashing. Now, though, we have Battlefleet Gothic: Armada 2, the sequel that offers more ships, more factions and more awesomeness.
There are a lot of survival games centred around crafting out there, so Smoke and Sacrifice has its work cut out when it comes to standing out from the crowd. Initially released back in 2018 for PC and Switch, Smoke and Sacrifice has made its way to Xbox One and Playstation 4 for 2019. Has it been worth the wait?
Could you not stare at the screen so loudly? I’m nursing a hangover here. Yes, stupid me was out drinking at the weekend but forgot I was on some heavy medication, so now I’ve got a headache and killer stomach ache. Ah well, ’twas a good night filled with fun and friends.
So far my foray’s into virtual reality gaming have been frequently amazing, from the brain teasing of Red Matter to the gunplay of Borderlands 2, a 6-year-old game reborn in VR. But Guns ‘N Stories: Bulletproof is my first negative experience, a wave-shooter that left me bored. It’s not the kind of game I can even rip apart, though, because it does most of what it sets out to do competently. So let’s review this western and see where it goes wrong.
It’s easy to criticize the amount of wave-based shooters available for VR, but the genre is especially suited to virtual reality, perhaps even more so with PSVR where real-life movement is limited. Gun Club VR is yet another wave-based shooter, sure, yet it wants to set itself apart with an emphasis on realism. Give it a few hours and you’ll feel like John freakin’ Wick. Just with, y’know, that gun-fu part. Or the dead puppy. Or the smashed car.
While we all wait for Borderlands 3 to finally happen it seems Gearbox want to give virtual reality some love with the release of Borderlands 2 for the Playstation VR, a timed exclusive that Sony gets for a whole year before it arrives anywhere else. So, is it worth jumping back into Gearbox’s looter shooter?