Since 2016, Blackmill has been putting out World War 1 based shooters. Verdun and Tannenburg have both tried to provide a somewhat authentic experience of the warfare of the time, pitting teams of players against each other using period weapons. For this third entry, the developers chose the Italian front, specifically an area of the Isonzo river which was the only feasible place for the Italians to attack the Austro-Hungarian forces which had fortified the mountainous region. Half of the Italian’s war casualties would occur in this small area as they attempted to overcome the core problem they faced; to cross the river they needed to eliminate the Austro-Hungarian defenders but to eliminate the defenders they needed to cross the river.
Halo Infinite certainly opens with a bang, leaping straight into a cinematic that picks up exactly where Halo 5 left us during its cliffhanger ending. We witness the UNSC Infinity being destroyed at the hands of the Banished, while the Master Chief is systematically picked apart by the hulking form of Atriox, a character first introduced in Halo Wars 2. As opening sequences go it’s definitely explosive and attention-grabbing, but it’s also the first example of how Infinite can feel rushed and at odds with itself; you never get to take control of the Chief and join the fight for the Infinity. The destruction of the Infinity, a major part of the Halo lore, is glossed over in a brief cutscene, the death of its crew barely shown. There was a perfect opportunity to create a level built around the desperate fight to save the ship and the inevitable loss you would have to suffer at the hands of Atriox. For some reason, however, 343 opt to tell the players what happened and rarely show, a theme that permeates the entirety of Halo Infinite.
Bullets Per Minute is what happens when somebody plays too much Guitar Hero and Beat Saber, and then decides to play DOOM at 3 am. It’s a first-person-shooter mixed with a rogue-like structure. Then, imagine the Doom: Eternal soundtrack but on a tighter budget. That solid thumping beat and tasty guitar riffs that make the foot tap and the head nod. It’s perfect music for a fast-paced FPS. But that killer soundtrack isn’t just pleasing to the ears, it’s the core of the entire damn game. Shooting, jumping, using abilities and reloading all have to be done in time with the beat. Pull the trigger out of rhythm and all you’ll get is a sad click. Time it right and the bang of the gun will become a part of the music. Once you get good at it, it’s really satisfying to hear everything you do mix into the music. Yup, Bullets Per Minute is an awesome concept.
Master of the Lancer Cliff Bleszinski has announced via Twitter that he’s coming out of “retirement” and will be announcing his new project next week, the first since leaving Epic back in October of 2012. “I’m officially coming out of retirement to make video games again,” the developer […]
Release Date: Out now! Developer: Raven Publisher: Activision Singleplayer: yes Splitscreen: No Multiplayer: 2-12 PEGI:18 Singularity states that in 1950 the Russians discovered a new element, E99. With this new element they created powerful weapons and devices that could alter time itself but it proved unstable and […]
Army of Two promised a lot when it was realeased, action packed co-op, extensive gun customisation and 2 fantastic characters. Sadly it never actually lived up to its promises but was still a fairly enjoyable 3rd person shooter. But now the Army of Two return in a brand new […]