I just wanted to give you a quick update because right about now my review of The Ascent, the new cyberpunk action-RPG available on Gamepass and Steam, should have been up. I was fortunate to get review code a few days prior to release, but sadly I’ve hit some big problems with the game, including one that has stopped me from getting anywhere near the end.
Nintendo dominate the hand-held market. While they technically do fight Microsoft and Sony, and battle against mobile gaming, they’re currently the only option for a proper hand-held console. That reign of power, though, is finally being challenged, not by Microsoft or a returning Sony but rather by Valve, the dominant force in PC gaming. A company with plenty of resources to throw at any project it fancies, stepping into the market and trying to expand PC gaming in a whole new way. Valve are aiming to do something dramatic, something big and something very exciting. Can it succeed?
This latest digital adaption of the Warhammer 40k universe is being handled by Black Lab Games, the same folk behind the rather good Battlestar Galactica: Deadlock. With this established pedigree, I went into Battlesector with excitement and came out the other side feeling reasonably hopeful. The future is…well, I mean, the future is mostly brown with a lot of blood and violence, but by Warhammer standards, that’s pretty good. Due to launch next month, I got a chance to get hands-on with this new turn-based tactics title set in a universe of dirt, grit, sweat, blood and massive armour. How’s it shaping up?
Back in the ancient times known as the 90’s the city-builder genre was the shit, and we had loads to choose from. Pharoah, Caeser, Zeus, Stronghold – those are just a few examples of these games, and over the years these ideas have been built upon, modified and occasionally even thrown out the window, giving rise to a whole host of new and awesome titles. But there’s always that urge to go back to the roots of our nostalgia, and that’s exactly what Nebuchadnezzar aims to do.
Cardaclysm describes itself as a “procedurally generated collectible card game mixed with action RPG elements.” That’s one super sexy sentence that gets my motor running, if you know what I mean. Having been in Early Access since early in 2020, Cardaclysm has now fully launched onto Steam, so it it worth the small asking price of just £11.99? It’s time to D-d-d-d-d-d-DUEL!
Say what you like about the game itself, there’s no denying that the launch of Cyberpunk 2077 has been anything but dull and is probably the most controversial launch in recent memory. Three delays in 2020 suggested that CD Projekt RED were planning on sticking to their mantra that it would only be launched when it was ready, and given the company’s stellar reputation pre-orders were through the roof with over 8-million copies being sold before it was even playable. And then everything fell apart faster my mental wellbeing after trying to speak to an actual living, breathing, human female. Only PC review code was handed, performance on base consoles is unacceptably bad, Sony removed the game from sale on the Playstation store and CD Projekt RED have managed to dig themselves into a hole so large that future archaeologists are going to assume there was a massive asteroid impact. Either they knew about the game’s horrendous amount of bugs and poor performance and chose to very deliberately keep that information quiet, or they honestly didn’t know how bad things were, in which case they are wholly incompetent. Either way, it doesn’t paint CD Projekt RED in a good light. So, now that we’re a little removed from the initial chaos, let’s review Cyberpunk 2077 on the Playstation 5 and try to figure out whether the game under the mess is any good.
In some ways it feels wrong to pick a game that so few people got to play. There’s no denying, though, that Half-Life: Alyx was the best PC exclusive I played this year, and the best VR game by a mile. VR remains an incredibly immersive and fascinating […]
Hades spent two years in Early Access before it finally launched proper around a month back. Those two years stand as an example of how Early Access should be done. Developer Supergiant used that time to to create a culmination of all their previous work on Bastion, Pyre and Transistor. They took their excellent combat design, unique visual style and their storytelling chops and decided to try a rogue-like, and the results are spectacular. During those two years, Supergiant constantly updated the game and talked to their players. As a result, Hades is absolutely outstanding. It’s one of the best games of the year. So grab a beer, maybe a snack and park your butt on the chair, because I’m going to tell you why Hades is awesome.
Let me start this review by saying that I absolutely no idea what problem developer Funselektor has with the use of capital letters in the art of rally. And yes, the name of the game is art of rally, with no capitals. Nor, in fact, are capital letters […]
Bullets Per Minute is what happens when somebody plays too much Guitar Hero and Beat Saber, and then decides to play DOOM at 3 am. It’s a first-person-shooter mixed with a rogue-like structure. Then, imagine the Doom: Eternal soundtrack but on a tighter budget. That solid thumping beat and tasty guitar riffs that make the foot tap and the head nod. It’s perfect music for a fast-paced FPS. But that killer soundtrack isn’t just pleasing to the ears, it’s the core of the entire damn game. Shooting, jumping, using abilities and reloading all have to be done in time with the beat. Pull the trigger out of rhythm and all you’ll get is a sad click. Time it right and the bang of the gun will become a part of the music. Once you get good at it, it’s really satisfying to hear everything you do mix into the music. Yup, Bullets Per Minute is an awesome concept.