Gibbous – A Cthulhu Adventure is another of those Kickstarter success stories that I love to hear about. It was Kickstarted back in 2016 and developed by a small team of three people from Transylvania, and is yet another example of how not every game needs to be aimed at the broadest audience possible. Gibbous knows what it is and who its for. But is it actually any good?
The history of Remedy starts waaaaay back in the days of slow motion diving. Yes, I’m talking about the Max Payne games which I first experienced at the tender age of way too young to be playing them. But thanks to my dad play them I did, and while I didn’t understand a word of what was going on I did understand the special magic that Remedy had created. Since then the company hasn’t lost its flair for creating unique things: just look at Alan Wake and Quantum Dream. They’ve struggled to release a big hit, though. Alan Wake did okay but never well enough to get a sequel, and Quantum Dream just sort of vanished into the ether. But Control could be different. This could be the big one.
Let’s be perfectly honest with ourselves: humans are violent creatures with strong impulses toward physically damaging each other or anything within range. It’s one of the biggest reasons we’ve survived as long as we have and while we’ve certainly learned to control those violent tendencies they still lurk just under the surface. It’s not a surprise that VR games that let you unleash some rage in a healthy way have taken off. That’s where Gorn comes in, a brilliantly over-the-top brawler that lets you vent a little anger by ripping off heads.
Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you?
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
These days it seems like you can’t go more than five minutes without tripping over a tentacle brandishing the latest Lovecraftian inspired piece of fiction. Regardless of how you feel about H.P. Lovecraft himself his work has endured, and now that it’s in the public domain it seems his world of cosmic horror and unfathomable beings will live on. Now the developers of the Sherlock Holmes games are taking a crack at the Cthulhu mythos, transplanting their detective mechanics into a world where cosmic horror threatens your sanity. Does The Sinking City float, or sink?
Ah, the medieval times. Let’s be honest; they were a bit crap to live in. But that didn’t stop us romanticizing the whole thing and dreaming about being heroic knights smacking people around with swords. Mordhau knows that we like knights and swords and hammers, and it also knows that we love violence and blood and skulls being smashed. So Mordhau lets us play as knights and decapitate each other. Thanks Mordhau. You’re a good friend.
The inherent problem with a game like Draugen is that you can’t talk about it. That makes reviewing somewhat tricky. You see, dear reader, Draugen is one of them there fancy pants walking simulators, all artistic and such like. The story of Druagen is the game, but I can’t talk about the story in detail without ruining the game. You see the problem?
*Downs a shot of whiskey* But I got this. I got it. Right. Here we go.
11-years have passed since the last true Devil May Cry game was launched. In the span of time since 2008 we got a reboot of the franchise in the form of the oddly named DmC: Devil May Cry, a game that I actually quite liked but that did not go down well with fans. Finally, though, we have a true sequel in the form of Devil May Cry 5. Nero and Dante are back and ready to kick some demonic buttocks. It’s time to welcome back Devil May Cry and watch as it retakes its throne.
In the inaugural Patch Notes – a simple series where I cover some of the news of the week and offer my views – we chat about the new Oculus Rift announcement and the future of VR, as well as Google’s new game streaming service, Google Stadia. Oh, and there’s the whole Steam vs Epic thing.