I won’t try to lie and claim that Ubisoft’s The Division left me feeling impressed when it first launched. There were some good ideas and man was it beautiful from a visual perspective, but it was ultimately a hollow experience. Still, with The Division 2 coming in a few months and lots of people saying The Division is far better than it was at launch I fired The Division back up.
These days there are very valid fears surrounding massive corporations, the power that they wield and how much of the world they already control. Their influence is often terrifying, especially when you begin to research how only a few corporations own the vast majority of the media we consume. The point is, Spinnortality plays on problems in an entertaining strategy game about making money, pushing around governments and directing Earth toward the future you want. Oh, and you can build a giant laser on the moon.
I missed last weekend’s Weekend Whammy, but I’m back and as mediocre as ever! HUZZAH! And this damn cold I’ve had since New Year finally seems to be loosening its grasp on me. I still feel rough around the edges, but I’m considerably better than I was, so let’s do this!
Once again it’s time to go back to the eternally dark Warhammer universe where friendly hand shakes are a myth and even the baby sitters wear spiky armour and wield lethal weapons. The first Battlefleet Gothic: Armada proved to be a surprise, offering up some brilliant spaceship battling. Considering that the Warhammer licence gets handed out like free candy these days it was even nicer to be gifted a game about massive spaceships clashing. Now, though, we have Battlefleet Gothic: Armada 2, the sequel that offers more ships, more factions and more awesomeness.
Watching the survival genre explode in popularity has been weirdly fascinating, a bit like watching a building being demolished; exciting, cool, and then everything gets a bit hard to see before it’s left as a crumbling heap. Okay, maybe that’s a terrible analogy, but I can’t help feel that survival games are something of a trend that’s on the rise but due a collapse relatively soon. I think that’s mostly because as a whole survival games aren’t very good games. I mean, I’ve had a lot of fun in Rust, but as an actual videogame it’s a bit naff, doesn’t have much to do in it and largely relies on its player interactions.
I was just idly sitting around, browsing through games when I came across Omensight. It’s a relatively quiet period for games at the moment, so I decided to fire across a code request despite knowing nothing about the game. Boy, am I glad I did. Omensight turned out to be more than worth my time, and hopefully at the end of this review you might just think it’s worth your time, too.
There are many games from the Xbox 360 and PS3 generation that never made it to PC but deserved to. For example, despite the pleas of thousands upon thousands of gamers a port of Red Dead Redemption never happened. But when you consider the vast catalogue of titles itching for a PC port Bullet Witch is not something that would spring to mind. This 2006 release was released to fairly middling reviews back in the day, and while it managed to sell a little in Japan it flopped almost entirely in UK. Now, some 12-years later a PC port has been released with absolutely no fanfare, little warning and very little in the way of changes. In other words, this is a game that was made on a tight budget, didn’t do very well and has suddenly turned up 12-years later out of the blue. Okay then.
Set in a Steampunk version of the 1800s with everything having gone to an iced-over hell due to a sudden ice age which somehow snuck up on humanity people have decided to leave the cities in order to found new homes using large generators, massive machines that burn coal to provide some warmth amidst conditions reaching -70c. As the captain of this expedition it’s up to you to construct a city, maintain hope and keep everyone alive. No pressure.
Being the head of a corporation commited to designing a range of spaceships in order to fulfill contracts that call for cargo hauling, pirate extermination, mining and more sounds pretty freaking awesome on paper, especially when it lets you design those ships. Having spent a few years in the wilds of Early Access this is exactly what Starship Corporation aims to be, a management strategy game with a sci-fi dressing.
Describing a game as a mash-up of other titles is often regarded as lazy writing, and I should know because I do it all the time. However, sometimes it’s appropriate because Spellforce 3 is Baldur’s Gate meets Age of Mythology and in its mixture of RPG leveling and RTS base-building you can find mechanics taken from numerous games from across the years. It’s like a Frankenstein’s monster, all stitched together, a little rough around the edges, prone to getting in trouble with local villagers and yet has a heart of gold. Or at least, the heart of somebody.