Griefhelm is what you get when you play Nidhoog and reckon there should be considerably more cutting off of limbs and decapitations. One man developing army Johnny Dale Lonack has put together this entire game on his own, a feat worthy of admiration. And I want to be […]
Sometimes I miss the clarity of being on a mountain bike hurtling down a hill, swerving around trees, carving up berms and nailing jumps. I miss that beautiful clarity where your entire mind shrinks down to a single, overwhelming thought: this is going to really fucking hurt. And it does. It really, really does. I loved downhill mountain biking, but I hated going back up the hills and I was never all that good at it, so I gave up the sport before it forced me to give up on having all my bones intact. Happily I can live vicariously through videogames, so here I am reviewing Shred 2! Ft. Sam Pilgrim.
Announced mere weeks ago and launching with a hefty 50% discount, XCOM: Chimera Squad came out of nowhere. It’s a spin-off of the main franchise, one that quite probably acts as a testing ground for Firaxis as they craft the eagerly awaited XCOM 3. The brilliant turn-based tension of XCOM: Enemy Unknown is still at the core of Chimera Squad, but there’s some brave new ideas thrown into the mix as well. So, with loads of turn-based tactical games suddenly appearing, does XCOM: Chimera Squad do enough to warrant a purchase?
Do you like the idea of XCOM? But don’t like how it basically revels in torturing your very soul until it turns you into a blubbering wreck of a human being? Then Fort Triumph might be for you! After spending a few years in Early Access on Steam, Fort Triumph has finally got its full release to very little fanfare. So let’s shine a light on it and see if its worth playing.
Gibbous – A Cthulhu Adventure is another of those Kickstarter success stories that I love to hear about. It was Kickstarted back in 2016 and developed by a small team of three people from Transylvania, and is yet another example of how not every game needs to be aimed at the broadest audience possible. Gibbous knows what it is and who its for. But is it actually any good?
The history of Remedy starts waaaaay back in the days of slow motion diving. Yes, I’m talking about the Max Payne games which I first experienced at the tender age of way too young to be playing them. But thanks to my dad play them I did, and while I didn’t understand a word of what was going on I did understand the special magic that Remedy had created. Since then the company hasn’t lost its flair for creating unique things: just look at Alan Wake and Quantum Dream. They’ve struggled to release a big hit, though. Alan Wake did okay but never well enough to get a sequel, and Quantum Dream just sort of vanished into the ether. But Control could be different. This could be the big one.
Let’s be perfectly honest with ourselves: humans are violent creatures with strong impulses toward physically damaging each other or anything within range. It’s one of the biggest reasons we’ve survived as long as we have and while we’ve certainly learned to control those violent tendencies they still lurk just under the surface. It’s not a surprise that VR games that let you unleash some rage in a healthy way have taken off. That’s where Gorn comes in, a brilliantly over-the-top brawler that lets you vent a little anger by ripping off heads.
Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you?
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
These days it seems like you can’t go more than five minutes without tripping over a tentacle brandishing the latest Lovecraftian inspired piece of fiction. Regardless of how you feel about H.P. Lovecraft himself his work has endured, and now that it’s in the public domain it seems his world of cosmic horror and unfathomable beings will live on. Now the developers of the Sherlock Holmes games are taking a crack at the Cthulhu mythos, transplanting their detective mechanics into a world where cosmic horror threatens your sanity. Does The Sinking City float, or sink?