The Adventures of Bertram Fiddle: Episode 2 might just have the most amount of puns in a videogame ever. Practically each and every sentence somehow manages to contain a pun relating to a nearby item, a name or anything else the writers manage to think of. It’s wonderful. It’s stupid. It’s annoying. It’s funny. God, puns evoke such complex emotions, don’t they?
The problem with creating a new game every year that’s based on a real sport is that eventually each game starts to feel a bit similar. Without any huge shake-ups in the sport the developers are left to twiddle their thumbs. To their credit, Codemasters have at least attempted to do a few new things, but their efforts have been inconsistent over the years. Now, though, they’ve gone and done it. They’ve made their best F1 game to date.
Good grief I suck at this game! I can’t count how many times I’ve died or simply been annihilated by a much better player. But I want to get better. I want to keep playing and keep learning, and that’s rare in a multiplayer game. Underneath the chaos of 5v5 objective-based combat there’s a first-person shooter that places skill first, testing your speed, accuracy and spatial awareness. For some reason, LawBreakers is getting overlooked and thus low player counts are common, and that’s a genuine shame because there’s something bloody good to be found here.
Fictorum is the kind of game that’s fun for about an hour. The very first time you hurl a fireball at a house and watch it explode into a dozen chunky pieces brings out the inner child who laughs with glee at such wanton destruction. Once that initial thrill is gone, though, it becomes very clear that Fictorum is in need of a lot of work.
I’m not sure what has sparked this resurgence of point and click adventure games other than the very real nostalgia fad that companies are cashing in on like mad, but as someone who grew up playing the genre I’m not going to look a gift horse in the mouth, even one I found in my bed after a Saturday night bender. Sure, it amuses me that we’ve somehow reverted back to using pixellated graphics and text-only stories despite spending so much time and effort getting away from them, but when it’s as enjoyable as The Darkside Detective it’s kind of hard to care.
Y’know, I’ve killed many people. I’ve also killed many people in videogames, and while I’ve certainly had to spend some time hiding the corpses from the eyes of roving guards I don’t ever remember patiently hoovering up the blood and pocketing any potential evidence I left lying around. Even the bald-headed Aget 47 was never that finicky. Yet that’s what you’ll be doing in Serial Cleaner, a game that casts you as a man who makes his living going to crime scenes in order to grab all the bodies, clean up most of the blood and then scarper with any leftover evidence such as guns or other nonsense, all while the cops patrol the area.
Initially, Aporia seems to fit into the walking-simulator genre, a game based primarily around the exploration of a fallen civilisation, but it doesn’t take long before you’re solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost. This is fast becoming a popular genre, and it’s fair to say that Aporia doesn’t buck any trends in terms of its design. However, the journey through the valley may very well be worth your time.
Ah, zombies. When in doubt zombies are the answer to a developer’s lack of creativity. Whenever you can’t come up with something unique or even just a fun spin on the standard zombie theme you can simply pile a bunch of generic shamblers into a level, give the player a gun and call it a day. That honestly feels like what happened to Microlith Games , the developers of Dead Purge: Outbreak.
Based on their childhood experiences in the communist-ruled nation of Romania the developers have managed to create a dystopian world that draws from their own memories of a country that only abandoned communist totalitarianism in 1989. Here they’ve taken their history and moulded it into a bleak vision of workers toiling away on dirty machines and stomping mechs that ensure none escape. Those who step out of line risk death at the hands of large supervisors and plentiful automated gun systems. It’s an oppressive atmosphere that is somehow still full of beautiful, bleak moments thanks to a strong visual style.
If Milestone were a MotoGP rider then they’d be the one that comes into the sport brimming with untapped potential before eventually sinking into the middle of the pack, rarely seen again except for an occasional flash of brilliance. Basically, they’d be Bradley Smith. They’ve been putting out thoroughly middle-of-the-road racing games for years, and have thus far developed three official MotoGP games, with the last one I reviewed being MotoGP ’14. Still, last year’s Ride 2 was enjoyable albeit flawed, so I went into this new digital iteration of my favourite sport with high hopes.