Screaming round a dirt bend at speeds no mortal should ever consider while nursing a punctured tire is when DiRT 4 is at its very best, the frantic desire to be the fastest having to be weighed against the need to just finish the stage and get a chance to repair your limping car. But as we’ll find out there are a few problems holding DiRT 4 back from being as good as it could be.
When everything comes together Hover: Revolt of Gamers is beautiful, a neon-colored blur of fluid movement across rooftops, walls and massive gaps that makes you feel like an ultra precise badass. It becomes even better when you take part in a race that uses the environment well, crafting a wonderful course that clicks with the controls to lull you into that awesome state known as flow. This spiritual successor to Jet Set Radio has run onto the Steam store after several years in Early Access, so now that we can finally get our hands on to it there’s just one question: is it good?
From behind a wall of trees far in the distance my artillery unleashes a barrage of smoke to blind the MG42 heavy machine gun that would otherwise rip my infrantry apart. With cover in place my troops run across open ground and flank the position, only to find an enemy tank has been waiting patiently behind a nearby building, and my own lack of recon means I was unprepared for it. Stupid me. My troops get pinned down, rendering them useless, and then they get demolished. Fine. Time to bring up the heavy armor, complete with air support that smashes the anti-tank guns sitting way back before my own tanks roll in. On another front I’ve got some infantry holding a town with anti-tank weapons supporting them from across the open fields where they can get a good bead on anything big and ugly rolling in to cause trouble. The enemy are starting to reinforce, though, presumably seeking to push their frontline forward by smashing straight through my town. With recon I can see them bringing in artillery, anti-air guns, infantry, and tanks. War it is, then.
One Dog Story is a failed Kickstarter tale. Originally promising branching side-quests, deep NPCs and a plethora of locations to explore what we’ve actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things. But failure on Kickstarter doesn’t mean failure as a game, and while One Dog Story may not be anything spectacular there’s an enjoyable, straightforward 2D shooter-platformer here that should keep genre fans fairly happy.
Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in framerate that made the game unplayable. Oddly the only way around the issue was to use a Xbox 360 controller. Skip forward to the full release and the problem is, to my everlasting annoyance, still there, except now at least me and many other Steam users have tracked the source of the problem; the polling rate of the mouse. To solve the problem I’ve had to turn my polling rate down from 1000Hz to 125Hz or just play with an Xbox controller. Talk about strange.
To be honest with a name like Immortal Redneck I really wasn’t expecting much going in to Crema’s indie shooter set within the pyramids of Egypt. But I was wrong. It has rough edges and its production values aren’t very high in places, yet there’s a slick shooter here that rewards skill and speed above all else.
Science fiction is one of the most beautiful genres, its very premise allowing readers, viewers and players to be amazed by visions of the future or glimpses of alternate timelines while also exploring complex issues that relate to us and our planet under a more comfortable guise. When you combine the sci-fi genre with puzzles you have my undivided attention, because despite not always being that great at them puzzle games are something I love. Lemuria: Lost in Space could just be the game for me, right? Right? Oh.
Sniper Elite III was a wonderfully pleasant surprise for me. Having never played the prior two games I leapt into the series and was soon shooting Nazis in the testicles with terrifying accuracy. It was rough around the edges, yet somehow incredibly good fun. I’ve been rather looking forward to this sequel, then. Aside from decimating more groins, what does Sniper Elite 4 have to offer?
Previewing a beta build for a game is always a tricky prospect because naturally it’s going to have bugs and problems, and it can be tough to tell how many of those are going to get fixed before launch. In this case, though, Sniper Ghost Warrior 3 is going to be arriving on April, a mere two months in which to fix a game that is quite frankly a mess in its current stage. More importantly not amount of bug fixing is going to turn it into a great game.
From the screenshots Urban Empire presents itself as a city builder in the vein of Cities Skylines, but in reality it’s more a political game infused with the story of your chosen family through their decades of rule. The actual city construction and management is quite light compared to other games, and thus a lot of Urban Empire is waiting around for your city to grow. Arguably it’s too simple, its lack of precise control and more in-depth options making it feel as though you’re merely poking the city from time to time with a large stick from a great distance while arguing with a bunch of people about poking it again.