Science fiction is one of the most beautiful genres, its very premise allowing readers, viewers and players to be amazed by visions of the future or glimpses of alternate timelines while also exploring complex issues that relate to us and our planet under a more comfortable guise. When you combine the sci-fi genre with puzzles you have my undivided attention, because despite not always being that great at them puzzle games are something I love. Lemuria: Lost in Space could just be the game for me, right? Right? Oh.
Sniper Elite III was a wonderfully pleasant surprise for me. Having never played the prior two games I leapt into the series and was soon shooting Nazis in the testicles with terrifying accuracy. It was rough around the edges, yet somehow incredibly good fun. I’ve been rather looking forward to this sequel, then. Aside from decimating more groins, what does Sniper Elite 4 have to offer?
Previewing a beta build for a game is always a tricky prospect because naturally it’s going to have bugs and problems, and it can be tough to tell how many of those are going to get fixed before launch. In this case, though, Sniper Ghost Warrior 3 is going to be arriving on April, a mere two months in which to fix a game that is quite frankly a mess in its current stage. More importantly not amount of bug fixing is going to turn it into a great game.
From the screenshots Urban Empire presents itself as a city builder in the vein of Cities Skylines, but in reality it’s more a political game infused with the story of your chosen family through their decades of rule. The actual city construction and management is quite light compared to other games, and thus a lot of Urban Empire is waiting around for your city to grow. Arguably it’s too simple, its lack of precise control and more in-depth options making it feel as though you’re merely poking the city from time to time with a large stick from a great distance while arguing with a bunch of people about poking it again.
At this point I’ve watched the intro several times and can say with complete confidence that I have no idea what is going in Imprint-X. There’s something about a spaceship and people in stasis and some nonsense about VR headsets, and then suddenly you’re playing a strange puzzle game obsessed with buttons. No, story is not this game’s strength. Quit the opposite, really. So I cheated and just read the game’s description on Steam which revealed that little nano bots called Wardens are enslaving people and you’ll be playing as a hacker clone who must save people by hacking into infected brains and defeating the Wardens by….pressing buttons. Some 700 of them, apparently. Christ.
Platforms: PC Reviewed On: PC Developer: Twistplay Publisher: Chilled Mouse Singleplayer: Yes Multiplayer: No Review code supplied free of charge by the publisher. On paper I’m quite the fan of Torn Tales hokey premise; you take Robin Hood, Snow White and Dr. Jekyll, put them into one place […]
Fantasy happens to be my book genre of choice and yet over the years I’ve somehow not read The Dwarves by Markus Heitz, something which this game, based upon the book, prompted me to fix. As much as I love the genre it’s fair to say that at times it can feel like one of the most stubborn when it comes to change, so engrained are the ideas of Elves, Dwarves, Dragons and Orcs. But as The Dwarves shows you can still tell a story worth telling even when you don’t stray very far from fantasy convention.
The thrill of the rides, the joy of the music, the constant desire to throttle everyone in the hordes that shamble around like zombies. Yup, theme parks are amazing places filled to the brim with sugary snacks and insane rides designed to delight, entertain and occasionally terrify. It has been a while since we’ve had a videogame focused on the building and running these sugary death traps, and then suddenly two come along at the same time. Let’s review the better one, shall we?
Obsidian have launched their brand new RPG, Tyranny. With the war between evil and good already over, and evil having won, how will you utilize your influence as a Fatebinder?
Platforms: PC Reviewed On: PC Developer: Antagonist Publisher: 1C Company Singleplayer: Yes Multiplayer: No Review code provided free of charge. Norway has a rich folklore filled to the brim with creepy tales with which to scare unsuspecting children who refuse to tidy their damn rooms. It doesn’t tend […]