Tag: ubisoft

Werewolves Within Movie Review

The horror-comedy genre is a sadly overlooked and undersupplied one. To me, most horror movies have a comedy element to them amidst all the blood and gore, and true comedy-horror movies are among my favourite type of film. So when one comes along featuring Werewolves, one of the coolest monsters around, and based on a video game I’m pretty excited. Werewolves Within is a 96-minute whodunnit romp that’s a surprisingly good time that’s fairly light on the horror but strong on the comedy and charm. And with a critic score of 86% and an audience score of 82% on Rotten Tomatoes, it’s one of the highest-rated video game adaptions ever.

Wolf’s Gaming Podcast Ep. 11: Was E3 2021 A Little Lacking?

I’m back with the 11th episode of the shoddy Wolf’s Gaming Podcast and as you might expect this episode is all about E3 and the many games revealed there. As such, it’s the longest episode to date, clocking in at just a little under 50-minutes, which is probably the absolute limit of how long someone can listen to my voice without jumping in front of a moving truck.

Immortals: Fenyx Rising Review – Sleeper Hit of 2020?

Immortals: Fenyx Rising shares a lot of DNA with Ubisoft’s own Assassin’s Creed: Odyssey, like its use of Greek mythology and its open-world packed with distractions. But it’s more like a streamlined Odyssey – a smaller, tighter world that tempts you with wonderful views and things to explore. It’s a tale of Gods and Monsters, of action and comedy. And it’s the best thing Ubisoft have put out in a while, possibly even enticing folk who have gotten soured by the repeated Ubisoft template. There’s a little dash of Zelda, too, which is great if you don’t own a Nintendo platform but want to feel what Breath of the Wild is all about, and if you squint there’s even a little bit of Darksiders. This might just be one of the year’s sleeper hits.

Weekend Whammy: DESTROY ALL HUMANS! And Death Stranding

It’s time for another Weekend Whammy my friends, and this week I’m going to be talking about Death Stranding, Destroy All Humans! and Ubisoft’s implosion. I mean, I will be if I can get my head on straight. With some of the restrictions lifting my youngest niece was able to come around and stay for the night. And for the next night. And the night after that. And then another one, just to be sure. I don’t think I’ll ever be the same again. Man, that kid can talk!

Anno 1800 Review – I Burned Another City Down

The more cities I build, parks I run and businesses I manage it becomes clearer and clearer that I should never be allowed in a position of power. Somehow my ventures always end up in flames, at least three dead donkeys and half the population having been abducted by aliens. Long story. Still, despite my absolute uselessness at planning a city I still love the city-builder genre. I get an immense sense of pride when I finally get everything running just right. So here we are with Anno 1800, the latest in the long-running series. But does it let me cock things up in new and exciting ways?

Trials Rising Review – On Trial For Loot Boxes

Reflecting on yet another failed attempt at an extreme track in Trials Rising at some ungodly hour in the morning, I come to the conclusion that this series has probably evoked more emotional responses out of me than the majority of story-driven games. This is literally a game about riding a bike from one end of a track to the end without falling off too many times. Somehow, though, it can make me laugh, smile, yell, get angry and threaten to murder my friends. I didn’t murder them, though. Honest. It was just heat of the moment. Now hand me a shovel, would you?

Assassin’s Creed: Odyssey Review – A Journey Worth Making

A few years back Ubisoft made the wise decision to halt their yearly release of Assassin’s Creed titles in favour of taking the series back to the workshop for a revamp. Many, myself included, hoped this would be the company finally figuring out that annual releases burn out the audience and don’t provide time for the developers to take player feedback into account properly. The year off proved successful as Ubisoft launched Assassin’s Creed: Origins to a pretty good reception. But now it seems we’re back on an annual cycle once again as a year later we’ve got a new AssCreed game.