If Milestone were a MotoGP rider then they’d be the one that comes into the sport brimming with untapped potential before eventually sinking into the middle of the pack, rarely seen again except for an occasional flash of brilliance. Basically, they’d be Bradley Smith. They’ve been putting out thoroughly middle-of-the-road racing games for years, and have thus far developed three official MotoGP games, with the last one I reviewed being MotoGP ’14. Still, last year’s Ride 2 was enjoyable albeit flawed, so I went into this new digital iteration of my favourite sport with high hopes.
Screaming round a dirt bend at speeds no mortal should ever consider while nursing a punctured tire is when DiRT 4 is at its very best, the frantic desire to be the fastest having to be weighed against the need to just finish the stage and get a chance to repair your limping car. But as we’ll find out there are a few problems holding DiRT 4 back from being as good as it could be.
It has done my heart good to see Netherealm return from the brink of self-annihilation. The creators of Mortal Kombat were a huge part of my childhood as I spent many happy hours trying to master Sub-zero. But along the way the studio got off-track and Mortal Kombat plunged into the depths, and many thought it would never be seen again. Seemingly against the odds, though, Netherealm returned to form with a new Mortal Kombat that was brilliant, then proceeded to follow it up with Injustice: Gods Among Us, a DC-themed fighting game that was basically Mortal Kombat under the hood but without the gore. The release of Mortal Kombat X saw the studio improve on the formula again, and now here we are with Injustice 2. Spoiler alert: Netherealm have done it again.
Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in framerate that made the game unplayable. Oddly the only way around the issue was to use a Xbox 360 controller. Skip forward to the full release and the problem is, to my everlasting annoyance, still there, except now at least me and many other Steam users have tracked the source of the problem; the polling rate of the mouse. To solve the problem I’ve had to turn my polling rate down from 1000Hz to 125Hz or just play with an Xbox controller. Talk about strange.
Games like Stardew Valley are a prime example of how humans can be very strange indeed. Every day most of us wake up and follow a strict schedule. We get up, grab something to drink and eat, get a shower, brush our teeth, work, return home and go to bed, only to repeat it all again the next day. And then strangely we play games like Stardew Valley, games in which you simulate having a whole other life where you get up, grab something to drink and eat, get a shower, brush our teeth, work, return home and go to bed, only to repeat it all again the next day.
Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: Playtonic Publisher: Team17 Singleplayer: Yes Multiplayer: No Review copy supplied free of charge by the publisher. Reviewing a game like Yooka-Laylee, or indeed Thimbleweed Park, is a difficult thing indeed. Yooka-Laylee was crowdfunded on the promise of it being […]
The Mass Effect franchise is important to me, perhaps even more so than my own nieces. Given the choice between Mass Effect 2 and my nieces I’d be clutching that box to my heart faster than you could call social services. Sure, like most people I was left somewhat aghast at how the third game wrapped up the entire story, and to this day I’ve still only played Mass Effect 3 twice, despite it having numerous great moments leading up to that controversial finish. However, I’ve played Mass Effect and Mass Effect 2 about a dozen times each, equalling hundreds of hours spent saving the galaxy and hanging out with a crew of characters that have become ingrained in my mind. A new entry in this beloved series, then, is one hell of an exciting prospect for me and to legions of fans everywhere. It has been five years since Bioware capped the original trilogy and there’s a lot of expectation for this fresh take. Have they screwed it up? A little bit, yup.