Four years after Doom returned from its long exile in a tidal wave of blood and guts we’ve finally got a sequel in Doom: Eternal. But how could id Software improve on their already amazing gunplay? Did Doom 2016 really need a sequel? The answer to the first question is by using some form of black magic far beyond any mortal comprehension, resulting in gunplay so sublime that it might actually be illegal. And the answer to the second question is a resounding yes. Doom: Eternal has quashed any doubts that Doom 2016 deserved a sequel. But as amazing as Doom: Eternal is, it’s also a game with some problems, and a hell of a lot worth talking about.
A few years ago we got TT Isle of Man: Ride on the Edge, a game intent on bringing the madness of the real event to the medium of videogames for all us bike fans. It had some problems, but I wound up loving it nonetheless. Now, we’ve got a sequel. But what improvements has it brought? Is TT Isle of Man: Ride on the Edge 2 a sequel worthy of standing on the podium?
Good old-fashioned revenge is the driving force behind hundreds or possibly even thousands of books, movies and videogames. It’s something we can all understand; the desire to get revenge on those who have wronged us. It’s a theme often found within Westerns in particular, so it’s not surprising that Bloodroots has a Western twang to its tale of Mr. Wolf, a killer who gets betrayed by his own gang known as the Blood Beasts. But Mr. Wolf doesn’t stay dead. He somehow manages to bring himself back from the brink and begins to hunt his former gang-mates down, intent on putting them 6ft under.
One thing you sure do get with the Darksiders series is variety: the first game took heavy inspiration from the Zelda franchise, whilst the second favoured lots of loot and a bigger world. The third game had a little bit of Dark Souls floating around in it, as well as a dash of the Metroidvania genre. And now we’ve got Darksiders: Genesis, a prequel that pulls the camera way out into a top-down view and throws in a few dollops of Diablo for good measure. That’s four games and four very different styles. Talk about bang for your buck, eh?
Journey to the Savage Planet immediately conjures images of those classic, bonkers films where a spaceman finds himself facing down alien monsters on a strange planet. It sounds like a B-movie, which is fitting because Journey to the Savage Planet is a B game; it doesn’t have a big budget or a huge development team or even a full asking price. But that doesn’t stop it from being a good time
Somehow we’ve made it into a whole new decade. It’s 2020 now, and that’s problematic because I’m still struggling to remember that it’s not the early 2000’s. But anyway, with the coming of a new year means reflection on the last one. I’ve seen some people who appear quite disappointed with 2019, and while I’d certainly agree it wasn’t a vintage year there were still a lot of awesome games released. And I’m going to subject you to the horror of having to read my list of which ones I thought were the best of the best, the creme of the crop, the champions of 2019.
The sniping franchise returns having somehow managed to find a way to tack yet another word to its already clumsy name. Sniper Ghost Warrior: Contracts is the 4th entry in the Ghost Warrior sub-series but this time it’s a budget release, retailing for £25 on Steam and thus […]
How damn long has it been since we’ve had a properly good Star Wars game? We used to get loads of them. Now we have things like Star Wars: Battlefront 2, which is admittedly a much better game than it was at launch, but it still doesn’t scratch that itch for a Star Wars adventure in video game form. Our saviour has come though, in the form of the fine folks over at Respawn entertainment. They are the Chose One, and they have brought balance to the Force. Star Wars Jedi: Fallen Order is a singleplayer Star Wars adventure bereft of microtransactions or tacked on multiplayer. And it’s pretty bloody good.
Plants vs Zombies: Garden Warfare and its sequel were both games that I spent a lot of time playing, their cutesy visuals and fun multiplayer shooting acting as a great alternative to the more serious Call of Dutys and Battlefields of the world. But a third game never appeared, and Plants vs Zombies sort of faded away, its days as a multiplayer shooter nearly forgotten. Until now, that is. Plants vs Zombies: Battle for Neighborville may not have the Garden Warfare name but it’s most certain a sequel, one that has snuck under the radar. Released this past week with very little hype or advertising it has sucked up hour after hour of my time.
Let me preface this review with an important message: I didn’t play The Surge. It has been sitting in my teetering tower of backlogged games for ages now and I just never found the time to get around to it. But when review code for The Surge 2 dropped into my inbox, I couldn’t say no to some challenging combat in a sci-fi environment. So this review won’t be talking about what The Surge 2 does better than The Surge 2. Instead, it’ll be about what The Surge 2 does right, and what it does wrong.