The history of Remedy starts waaaaay back in the days of slow motion diving. Yes, I’m talking about the Max Payne games which I first experienced at the tender age of way too young to be playing them. But thanks to my dad play them I did, and while I didn’t understand a word of what was going on I did understand the special magic that Remedy had created. Since then the company hasn’t lost its flair for creating unique things: just look at Alan Wake and Quantum Dream. They’ve struggled to release a big hit, though. Alan Wake did okay but never well enough to get a sequel, and Quantum Dream just sort of vanished into the ether. But Control could be different. This could be the big one.
I really love the idea behind games like Wolfenstein: Youngblood. Cheaper, smaller offshoots of the main series that let the developers play around with some ideas without having to create something quite so vast. Taken in that context, though, reviewing this smaller projects can be difficult because just how much should they be compared to their main series counterparts? Wolfenstein: Youngblood, after all, does do a lot different: new lead characters, co-op gameplay, RPG mechanics and a second developer in the form of Arkane, the folk responsible for Dishonored. There’s a lot to talk about, so let’s jump into it.
Space, the final frontier. These are the voyages of the Starship Butt Stallion. Its continuing mission to explore strange new worlds filled with potentially lucrative minerals, to seek out new life that can be conned out of some cash and new civilizations filled with new ways to earn a living, to boldly go where no one has gone before and blow everything up. Welcome to Rebel Galaxy Outlaw, it’s a bloody space jungle out there.
The human race can be a confusing species indeed. We merrily build powerful trucks designed to transport lots of cargo, and then for some reason decide to go racing with them, despite the fact that we also build incredible cars and bikes designed specifically to race. These trucks are so completely unsuitable for racing that their brakes literally attempt to self-destruct, and yet race them we do. Because humans are bloody stupid. We’re the same species that create energy drinks, slap on a warning that they shouldn’t be mixed with alcohol and then proceed to mix them with alkanol anyway. It’s a wonder we’ve actually made it this far. And that brings us to FIA European Truck Racing Championship, the officially licensed game of the real-life sport of racing things that shouldn’t be raced.
Zombies just don’t go out of fashion, do they? I “reviewed” They Are Billions over a year ago when it was in Early Access. It was all about building up a chunky base to hold out against swarms of zombies and it proved rather promising. Now that They Are Billions has officially left Early Access it boasts a proper campaign mode, so does it live up to its own potential?
The passing of time tends to erode a game. A lot of the time an old game we have fond memories of doesn’t feel so good when we dust it off and play it in 2019, which is understandable because of the technical limitations of the time. But there are some games whose gameplay mechanics are so damn refined, so bloody good that even today they feel amazing. As this remake proves Crash Team Racing Nitro-Fueled is one such game, a kart racing series that sadly fizzled out while Mario Kart carried on. But now its back with a fresh lick of paint and ready to take top spot on the podium.
Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you?
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
These days it seems like you can’t go more than five minutes without tripping over a tentacle brandishing the latest Lovecraftian inspired piece of fiction. Regardless of how you feel about H.P. Lovecraft himself his work has endured, and now that it’s in the public domain it seems his world of cosmic horror and unfathomable beings will live on. Now the developers of the Sherlock Holmes games are taking a crack at the Cthulhu mythos, transplanting their detective mechanics into a world where cosmic horror threatens your sanity. Does The Sinking City float, or sink?
You have to admit that as names go Void Bastards is a pretty good one. It captures your attention, just like the striking graphical style does. Once you’ve been successfully reeled in by the cool name and pretty pictures, though, what exactly does Void Bastards offer up? British accents, spaceships, tourists and lots of stuff to craft. That’s what.