A few years back Ubisoft made the wise decision to halt their yearly release of Assassin’s Creed titles in favour of taking the series back to the workshop for a revamp. Many, myself included, hoped this would be the company finally figuring out that annual releases burn out the audience and don’t provide time for the developers to take player feedback into account properly. The year off proved successful as Ubisoft launched Assassin’s Creed: Origins to a pretty good reception. But now it seems we’re back on an annual cycle once again as a year later we’ve got a new AssCreed game.
Tossing a Ford Cosworth with a sickening amount of power around dirt bends in the U.K. sounds like something I’d like to do on the weekend, but given that I can barely afford to survive on Pot Noodles it’s also a bit of a pipe-dream. Well, nearly, because for the fourth iteration on the massively successful Horizon spin-off series developer Playground have opted to head to the United Kingdom, so when the opportunity to pick a supped up Cosworth presents itself I don’t hesitate. You can keep your Bugatti Veyron.
The Dakar rally is an epic test of driving skill, endurance and navigation as it spans hundreds of kilometres over unforgiving sand dunes and tricky terrain. Just completing the thing is a massive achievement, never mind actually winning it. Despite how amazing this all sounds there hasn’t been a Dakar game in years, which feels like a missed opportunity. Can you imagine a sort of DiRT Rally experience, but bombing over dunes rather than driving along a track? Well, that’s what the new Big Moon aim to do with their new Dakar 18.
If there’s one thing that I’m always going to feel disappointed about when it comes to the rebooted Tomb Raider franchise it’s that Lara Croft never once picks up her awesome dual pistols. No, for some reason this iteration of the tomb raiding badass focused on her bow, which just isn’t as cool, I reckon. Ah well. This third game marks the supposed end of the trilogy, and is also the only game of the three not to be developed primarily by Crystal Dynamics who this time assumed support duties to Eidos Montreal. So, does the series go out with an explosive arrow or one of the infamous gruesome death scenes?
Platforms: PC, Xbox One, PS4 Reviewed On: PC Developer: Capcom Publisher: Capcom Singleplayer: Yes Multiplayer: Yes As the name suggests your main vocation in Monster Hunter: World is going to be hunting down the local wildlife and then beating it to a pulp so that you can gather […]
After 20-years in a garage under a dusty tarp a developer has finally decided to wheel V-Rally out, give it a new paint job and see if the old girl can still run. It’s a sequel I never expected and a difficult one to review because even V-Rally 3 was 16-years ago and my memory of it is fuzzy to say the least. So this is going to be less of a review focusing on whether it’s a good sequel that carries on the series legacy and more of a review talking about whether it’s just a good racing game.
Another year, another F1 game from Codemasters. With such limited development time between each new release hamstringing what Codemasters can do with the franchise what we’ve seen over the years is a steady iteration, each new release tweaking the formula in various little ways with maybe one or two larger changes or features getting shoved in as well. F1 2018 doesn’t break this tradition, offering up just a few changes here and there and a coupe of new features.
Dead Cells is a rogue-like or rogue-lite or rogue-something depending on the exact definition that you opt to go by, meaning that whenever you die you’ll just respawn at the very start but having hopefully managed to make some progress along the way by grabbing lots of Cells from dead enemies, shiny new blueprints and maybe even a Rune or two. In other words this genre is a bit like banging your head off of a brick wall with the goal being to break through. Keep doing it long enough and you might just manage to break the wall. But at what cost? Concussion, I would imagine, at the very least.
Although it never exactly wowed critics, Ubisoft are not ones to give up on a potential franchise that could earn them extra cash, so here we are with a sequel to The Crew. The design motto seems to have been, “more, more, more!” resulting in a game that packs in about as much as it can. But does more mean better? According to Ubisoft, yes. Yes, it does.
What a journey Wreckfest has had. I remember previewing it years ago while it was simply known as Next Car Game and was composed of a physics playground and a few tracks. At the time Bugbear was unsure exactly where they wanted to take the game, and over the years there were moments where it seemed the Early Access project had been abandoned. But after a bunch of work, feedback and a renaming Wreckfest has stumbled out of Early Access with a purpose; bring back destruction derby.