Platforms: PC, Xbox One, PS4 Reviewed On: PC Developer: Capcom Publisher: Capcom Singleplayer: Yes Multiplayer: Yes As the name suggests your main vocation in Monster Hunter: World is going to be hunting down the local wildlife and then beating it to a pulp so that you can gather […]
After 20-years in a garage under a dusty tarp a developer has finally decided to wheel V-Rally out, give it a new paint job and see if the old girl can still run. It’s a sequel I never expected and a difficult one to review because even V-Rally 3 was 16-years ago and my memory of it is fuzzy to say the least. So this is going to be less of a review focusing on whether it’s a good sequel that carries on the series legacy and more of a review talking about whether it’s just a good racing game.
Another year, another F1 game from Codemasters. With such limited development time between each new release hamstringing what Codemasters can do with the franchise what we’ve seen over the years is a steady iteration, each new release tweaking the formula in various little ways with maybe one or two larger changes or features getting shoved in as well. F1 2018 doesn’t break this tradition, offering up just a few changes here and there and a coupe of new features.
Dead Cells is a rogue-like or rogue-lite or rogue-something depending on the exact definition that you opt to go by, meaning that whenever you die you’ll just respawn at the very start but having hopefully managed to make some progress along the way by grabbing lots of Cells from dead enemies, shiny new blueprints and maybe even a Rune or two. In other words this genre is a bit like banging your head off of a brick wall with the goal being to break through. Keep doing it long enough and you might just manage to break the wall. But at what cost? Concussion, I would imagine, at the very least.
Although it never exactly wowed critics, Ubisoft are not ones to give up on a potential franchise that could earn them extra cash, so here we are with a sequel to The Crew. The design motto seems to have been, “more, more, more!” resulting in a game that packs in about as much as it can. But does more mean better? According to Ubisoft, yes. Yes, it does.
What a journey Wreckfest has had. I remember previewing it years ago while it was simply known as Next Car Game and was composed of a physics playground and a few tracks. At the time Bugbear was unsure exactly where they wanted to take the game, and over the years there were moments where it seemed the Early Access project had been abandoned. But after a bunch of work, feedback and a renaming Wreckfest has stumbled out of Early Access with a purpose; bring back destruction derby.
Did you ever wonder how the shops in RPG games so often stock amazing, unique weapons? Where do they keep getting them from? A number of games have sought to put you into the shoes of the shopkeepers, selling items to adventurers who will run off to fight strange beasts rather having YOU be the one to do all the adventuring. Moonlighter wants you to do both, though, explaining that the reason shops have these amazing items is because the people who run them are adventurers, too.
As a young human being back in the 90’s Jurassic Park was a film I watched countless times. I can vividly recall countless scenes from it, like the ripples in the glass of water, the way the T-Rex was sniffing around the cars and the initial wonder of seeing dinosaurs. And like so many kids the film was responsible for making me love dinosaurs. So the idea of a game that lets me make my very own Jurassic Park has my undivided attention. Oh, it’s Jurassic World now? My Bad.
The racing genre can be tricky to innovate in, especially since many of the titles coming out tend to focus more on the realism side of things. Onrush, though, wants to bring back the arcade thrills while also doing something a little different, ditching the normal racing concepts of trying to be ahead of anyone else, finish lines and laps. Instead, it brings in a little bit of Rocket League, a dab of Overwatch and a hell of a lot of destruction derby to create something that acts as a welcome kick in the racing genre’s nads.
Originally released back in 2016 for PC, Aragami is now making its way to consoles in the form of the new Aragami: Shadow Edition, complete with a new piece of content called Nightfall, which you can buy separately, that acts as a prequel to the main game. So, since this was a title I skipped when it was first released and in celebration of the new edition hitting consoles let’s check out this ninja stealth ’em up that absolutely has nothing to do with the traditional art of folding paper. Man, was I confused for the first hour.