Tag: xbox.one

Wulverblade Review – Twelve highlanders and a bagpipe make a rebellion

As a member of the kilted nation known as Scotland, I’ve always felt that me and my kin don’t get much representation in video games, our brief appearances usually being limited to some swearing or a heavily stereotypical character who loves drinking fighting and is ginger. But Wulverblade seeks to put Scotland in the limelight, specifically, our history against the mighty Roman Empire where the Pictish people held against the best the Romans could offer before Hadrian’s wall was constructed and Rome decided it just wasn’t going to be worth the bloody effort.

The Vanishing of Ethan Carter (Xbox One Edition) Review – I See Dead People

The Vanishing of Ethan Carter starts with a warning about how it’s a story-driven experience that doesn’t hold your hand, a rather bold claim given how there’s a substantial portion of gamers who will actively dislike a game if they deem it to be patronising or being too intent on gently guiding the player through its world and mechanics. I was instantly intrigued by this message; did it mean The Vanishing of Ethan Carter, a game that was originally released in 2014 and has only just made it to Xbox One, was going to be full of challenging puzzles that taxed the mind? Would it have a vast world full of mysteries into which you were dropped with no real direction? So many questions.

Flying Tigers: Shadows Over China Review – World War Meh

Flying games are a bit of a rare breed on console, so when one turns up its hard not to get a little excited about leaping into the cockpit and shooting down some unlucky pilots. This one from developer Ace Maddox was actually released on PC back in 2017, so its had a lot of feedback since then and plenty of time for changes to be made before its Xbox One debut on January 12th.

Star Wars: Battlefront 2 Review – Microtransactions! Unlimited Microtransactions!

There is a well-known line in the Star Wars movies that applies perfectly here. “You were the Chosen One! You were supposed to destroy the Sith, not join them. You were supposed to bring balance to the force, not leave it in darkness.” Of course, it’s the scene in Revenge of the Sith where Obi-Wan Kenobi faces down his former Padawan and friend Anakin Skywalker, or as he now calls himself, Darth Vader. Still, it’s apt here. While last years Battlefront left a lot of people feeling let-down I still quite enjoyed it despite its issues. I had high hopes for a sequel, and yet EA managed to fall deeper into the Dark Side, taking the beloved Star Wars name with it.

Assassin’s Creed: Origins Review – Triumphant Return?

It has been two years since we last had an Assassin’s Creed game, the previously yearly franchise taking a small break in order to go back to the drawing board for a sorely needed refresh. Except what we’ve gotten is more of a patchwork quilt made up of pieces from lots of other popular games, resulting in the best game in the franchise in years while also being a poor Assassin’s Creed game.

Numantia Review – More Like Nomantia, Am I Right?

The mighty Roman Empire is ingrained in my head, such a big role it has played in history. But while many people can envision marching columns of Roman troops conquering everything they came near there are huge swathes of their history that is much lesser known. It’s in one of these lesser-known eras that Numantia has settled its strategic routes, telling a tale firmly entrenched in reality and embellished with a few heroic characters.

Wolfenstein: The New Colossus Review – Nazi Gold, And Lots Of Nazi Blood

A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it?

Middle-Earth: Shadow of War Review – Shadow of Greed

God damn, Warner Bros., you couldn’t just release a game without finding a way to stuff microtransactions into it, could you? Before Shadow of War even hit stores shelves it was revealed that there would be purchasable loot crates, and understandably the Internet was not happy, especially since Warner Bros. had already announced different tiers of the game for you to buy on launch. Having played through the game I can at least confirm that they are optional, but at the same time they’ve clearly influenced the design as the end-game is a brutal slog in order to get a second ending that feels as though it was made with the sole intention of pushing players toward spending real cash. It’s a shame because these microtransactions cash a shadow (see what I did there, eh? EH!?) across what is otherwise a very fun title.

Pinball FX3 Review – Just. One. More. Go.

As I sat down to right this review I took a moment to gaze lovingly at my PC. It’s a beast I’ve slowly built up over time, adding better and better components so that it can run the latest games on the highest settings. The amount of money I’ve sunk into it is…probably stupid. With all of its processing grunt and graphical horsepower, though, what am I doing with it? Playing pinball. Yup. All this powerful tech, and I’m caught up playing pinball.

Raid: World War II Review – Chasing That Nazi Gold

On paper, Raid: World War II sounds like a good idea: four players work together to attack German forces while snagging any Nazi gold they come across, their secret work sanctioned by the army who will quietly ignore any missing loot provided the squad does some serious damage along the way. Toss in comedic scenes FMV of Hitler in a rage and the legend that is John Cleese and you have something that shouldn’t fail. Right? Wrong.