Massive tyres, 1,6000HP engines, insane jumps and incredible drivers who are willing to crash, bash and trash their vehicles in the name of competition and entertainment. Yup, monster trucks are all sorts of awesome, and playing Monster Truck Championship has made me add a new item to my wishlist: drive a monster truck. But for now Monster Truck Championship will have to do, so let’s see if this newest attempt at capturing the size and power of these awesome machines stacks up, shall?
Just like the Hulk himself, Marvel’s Avengers is two very different personalities in the same body. The first is a single player game with a reasonable story and a handful of decent missions. It wouldn’t rival the likes of Marvel’s Spider-Man or the Batman: Arkham series, but it’s mindless fun. The second personality is a live-service game for groups of up to four players in the vein of Destiny with heavy monetization that intends on adding new characters and content over the coming years. Like the Hulk and Bruce Banner, these two personalities are almost always at odds, struggling to co-exist. But unlike the Hulk, Marvel’s Avengers isn’t big, green and awesome.
Welcome back to the Weekend Whammy! As always and forever, I’m the idiot running this little Internet asylum and the Weekend Whammy is where I chat about…er, anything, really. But this week it’s very much gaming related stuff because loads of exciting things have happened. So lets jump into it, shall we?
The classic fetch quest is a staple of gaming, typically found in RPGs that want to pad out their length by sending players scurrying back and forth carrying useless tat. In the case of Death Stranding however, the entire game is a seemingly never-ending series of fetch quests. It’s like Kojima only just discovered them, and after completing a few in other games branded them the greatest thing in the history of videogames ever and built an entire new game around them. As Sam Porter Bridges you are a courier, tasked with lugging cargo of all types across a bleak post-apocolyptic world where the majority of people are hunkered down in bunkers. Chiral printing lets them create a lot of what they need, but there’s also a lot of stuff that still needs to be transported the good old fashioned way: on Sam’s back. In this 40+ hour game the majority of your time will be spent going back and forth, delivering parcels. Exactly how something so utterly boring wound up being so utterly absorbing is a mystery.
So, we’ve managed to officially make it past the half-way points of this utterly crazy year. Putting aside all the madness, that means we’re half-way to the traditional Game of the Year lists where we can gush about the games we love, argue about what we didn’t and remind ourselves why our hobby is awesome. That’s another 6-months away though, and I’m impatient, so just like last year I’m going to do the best games of the year, so far.
It has all gone horribly wrong. I had thought that Kate’s hurled vial of perfume would blind the guard long enough that Cooper could slide in, kill the other guard and carry the body off in plenty of time while Dr. McCoy sniped the third guard up on the tower. I thought wrong and now there’s bullets flying everywhere. Ah well, I guess that’s the fourth plan I can crossout. Time to load up the last save again. Welcome to Desperados 3, the first game in the franchise since 2007’s spin-off Helldorado, and developed by Mimimi Games, the talented folk behind 2016’s Shadow Tactis: Blades of the Shogun.
It’s surprising and even arguably a touch disappointing that despite being a Minecraft spin-off, Minecraft Dungeons does not contain a single instance of building or digging. It does, however, look and sound exactly like Minecraft in every possible way, from whatever the hell that noise is when you eat something to the Creepers. And yet when you watch a couple of Creepers explode into a billion little Creeper pieces without altering the terrain it feels fundamentally wrong. In this sense the whole thing is like a very basic reskin of a standard ARPG. The actual Minecraft part of Minecraft Dungeons is missing. Despite this, there’s still a fun and accessible Diablo style isometric dungeon-crawler here.
We might be in a bit of a draught in terms of big games (at least until The Last of Us 2 arrives next month and is either the best thing ever or the worst thing ever, according to the Internet) but we’ve been a nice stream of awesome smaller titles. It’s been even better if you’re a fan of classic genres with the likes of Streets of Rage 4, and now Huntdown, a pixelated shooter with an old-school attitude, a love of action and some seriously smooth gameplay.
Like most kids I was pretty sure that my local pool probably had a massive killer shark lurking in its depths. That didn’t stop me from loving swimming, but I was always wary about the toothy death that could potentially be waiting for me. I blame Jaws for that, of course. Over the years a lot of films and media have painted sharks as terrifying creatures of the sea that will devour anything and everything. But there haven’t been a whole lot of shark based games, for some reason. So when Maneater began circling, a self-proclaimed shark RPG, how could I not be interested?
Saints Row 2 proved to be quite the success for Volition so it wasn’t surprising that they almost immediately began work on a third game. However, for the sequel they moved in a new direction, describing it as a reboot for the series with a focus on being over-the-top to help differentiate the game from Grand Theft Auto. Well, they certainly accomplished that goal, but the result is a wildly different game from its predecessor. There’s even big character changes like the boss of the Saints (who you play as) going from a vicious psycho to an almost Nathan Drake-esque action hero. Sure, it was Saints Row IV where the series went completely off the rails and didn’t so much jump the shark as it did blow the shark up with a UFO, but Saints Row: the Third did at least leap over the shark while wearing a luchadore mask and swinging a giant purple dildo. Now, nine years after it first launched, we have Saints Row: The Third Remastered. How has the game held up over nearly a decade?