The audio version of this week’s Weekend Whammy is finally up, so kick back and listen to my dumb voice rambling about Game Pass being awesome for multiplayer, getting annoyed at Sony for not warning Vita developers about the story shutting down, loot boxes being linked to gambling AGAIN and loads more.
There are games with amazing controls. There are games with stunning graphics. There are games with complex tales that ensnare, bewilder and enchant. And then there’s Human: Fall Flat, which is like a cross between a drunk simulator and what it’s like to be a toddler trying to reach the cookie jar. You’re basically a boneless blob of rubber that flops around the place, bounces off the walls, falls over and stumbles up steps.
Genesis Noir can often feel less like a video game and more like an interactive Experience, with a capital E. It’s an abstract journey through time and space presented as a brooding noir tale about a watch peddler who witnesses the murder of his beloved Miss Mass at the hands of a jealous third party. The gunshot that kills her is the Big Bang, and thus our humble seller of time desperately combs time and space in a bid to find a way to stop the Big Bang itself and save his lady love. It is at times evocative, striking, jaw-dropping, exciting, and at other times is awkward and dull and pretentious. Above all else is unique and creative, a passion project created by a dedicated team across years of their life. I’m just not sure that Genesis Noir is for me. Or for you.
Charm. It’s a word I perhaps overuse and one that you’ll certainly see again throughout this article. And yet, it’s also the perfect description of this little point and click adventure from Pewter Games. This scrappy, short adventure is sweeter than a sugar-covered strawberry and more charming than a rogue that’s sunk every single experience point into charisma. As the old saying goes, good things come in small packages. At least, that’s what I like to tell m
With Microsoft now owning Zenimax, and therefore Bethesda, it seemed only right to pick out a Bethesda title from Game Pass to highlight this week. The game I chose is a personal favourite and comes from the excellent minds at Arkane whose talent for designing awesome levels has made them a developer I love and adore. Yep, my choice for this week is Dishonored, the first-person stealth ‘n stab adventure where ever playthrough starts with me promising to avoid killing before inevitably turning into the kind of blood bath that would make Sub-Zero go for a bit of a lie-down.
The titular Sir Lovelot is on an epic quest to find the love of his life. To do that he’s going to venture from tower to tower, gifting the princesses that live within them a flower before climbing up their luxurious hair and getting down to…business. But each morning comes the same story of a broken heart. Perhaps they simply were not compatible, or perhaps Sir Lovelot can’t love good, I’m not judging. Regardless, Sir Lovelot heads out to once again seek the love of his life, and on the way to that love maybe find a few more princesses that need might be inclined to engage in a bit of casual rescuing. Ahem
The list of exclusive Xbox One games is not long nor all that impressive, and yet somehow Sunset Overdrive still manages to get overlooked despite it being, in my opinion, one of the best Xbox exclusives ever. Coming from Insomniac Games, the people behind such awesomeness as Ratchet & Clank and the Resistance series, Sunset Overdrive looks, plays and feels like it came from the mind of someone who pounded 20 cans of energy drink and then went into some sort of trance while someone else hastily copied down every single insane word that came out of their mouth.
Ah, yes, a Weekend Whammy that isn’t even near the weekend. There wasn’t a lot I felt like saying this week, so I’ll keep this one short. But never sweet.
IO Interactive are back with the final chapter in their World of Assassination trilogy that began back in 2016 as an experimental episodic game. While it’s a tad sad that IO Interactive are leaving Hitman behind, at least, for now, they’re moving on to create a 007 game which I can’t wait to see. So, with Hitman and Hitman 2 being some of my favourite games…well, ever, how does Hitman 3 stack up? Is this the big send-off myself and millions of people were hoping for? Or is a bit like those assassinations that go horribly wrong and end up with you cowering behind a wall?
In 2016 Perfectly Paranomal gave the world Manual Samuel, an adventure game where the goofy hero was given a chance by Death to live again provided he could go 24-hours doing everything manually. 4-years later, Perfectly Paranormal are back with another unique experience in the form of Helheim Hassle, mixing the weird humour of Manual Samuel with an equally weird gameplay idea: what if you could detach all your limbs and control them? And while Helheim Hassle does actually take place at the same time as Manual Samuel, you don’t need to have ever played Perfectly Paranormal’s Prior work to enjoy this wholly barmy adventure. But is Helheim Hassle worth an arm and a leg? Does it even have a leg to stand on? Can it possibly get ahead of all the competition? Or is it just another h(armless) adventure game? Okay, I’ll stop now.