The Warhammer license is pretty weird. There was a period where Games Workshop where incredibly stringent with it, only handing it out to trusted developers. But these days they hand out licenses like free candy, and what we customers get in return is a crazy pick ‘n’ mix of quality. To paraphrase the immortal Forest Gump, Warhammer games are like a box of chocolates – you never known what you’re going to get. Although almost all of them will involve chainsaw swords at some point. Today we’re checking out Warhammer 40: Space Wolf, a turn-based strategy game with a dollop of card play and deck-building, too. You’ll battle through a campaign, gather cards, build your deck
Alex Kidd in Miracle Land DX is actually the perfect example of why reviewing a remaster or remake can be tricky. You see, in some ways, the remake portion is separate from the game itself. You can have a crappy remake of an excellent game, and an excellent remake of a crappy game. And unfortunately, Alex Kidd in Miracle Land DX is very much the second one. On my extensive list of classic games I’d love to see remade, Alex Kidd ranks…well, it doesn’t rank. First released in Japan 1986 with hopes of Alex becoming Sega’s mascot the series was overtaken by the blue blur of Sonic the Hedgehog who would become a gaming icon. And while Alex did appear in several more games, he ultimately faded into the background. Why? Well, because he wasn’t all that compelling, but also because Alex Kidd in Miracle Land isn’t that good. Sorry.
Ah, the humble purveyor of all things healing, helpful and harmful. There’s always a store in RPGs that carries mountains of things a hapless adventurer might find useful, from wheels of cheese to high-quality armour, magic gems and seemingly legendary weapons that they are willing to part with for a relatively small fee. These peddlers of wares are little more than set dressing for us adventurers, their entire existence ignored up until the point where we would like to buy 100 health potions that we will never actually use. But where do they get all their stock from? How the hell does someone who looks like they could barely afford some bread have a legendary sword of demon slaying? That’s where Moonlighter comes in.
I’m back with the 11th episode of the shoddy Wolf’s Gaming Podcast and as you might expect this episode is all about E3 and the many games revealed there. As such, it’s the longest episode to date, clocking in at just a little under 50-minutes, which is probably the absolute limit of how long someone can listen to my voice without jumping in front of a moving truck.
There’s nothing quite like the classic mascot platformers, and of course the king of these is Mario, a legendary icon that is locked off unless you own a Nintendo console (or play the naff Mario runner mobile game.) But that doesn’t mean you can’t find some games that come close to capturing the Mario magic, which is exactly what I’m looking at today. New Super Lucky’s Tale is a platformer and love letter to games like Mario 64, Crash Bandicoot and Spyro, so if you’re looking for something breezy look no further.
Biomutant comes from a small team of just 20-people and has captured my interest every time it has been shown over the last four years or so. And how could it not? It’s an action-RPG about being a mutated mammal who knows martial arts, set in a luscious post-apocalyptic world where humans are long-gone and now it’s just weirdly mutated animals everywhere. I hope that if we ever die out as a species our planet gets taken over by some new, strange form of life that runs around in the ruins of our cities and spends ages making up strange-sounding words to describe our technology.
Look, I’m like 60% certain that I’m not a psychopath with a lust for extreme violence, but I also can’t die that something about brutal X-ray views of innards becoming outtards and spleens being exploded gives me a warm, tingly sensation. It’s for that reason that the manic action of the new Mortal Kombat games is so engaging to me, and it’s at least partially why this week I’m recommending to you Sniper Elite 4, a game that delivers glorious slot-motion shots of bullets obliterating testicles and intestines alike. But, y’know, the rest of the game is pretty good, too.
We all have regrets in life and one of mine is that I was far too harsh on Maneater when it came out last year, scoring it just two out of five while trying to explain that despite its various shortcomings it was also bloody good fun at times. Perhaps I was trying too hard to be a critic, a connoisseur of video games instead of someone just looking for a good time. So let’s set the record straight: Maneater isn’t an amazing game, especially when you look at it more critically, but it also a game about getting to play as a giant shark that munches humans, destroys boats and developers incredible mutations. If you know what you’re getting into, Maneater is a damn good time, and it’s the perfect fodder for Game Pass.
After the peaceful, relaxing experience of building hospitals and curing people suffering from illnesses in Two-Point Hospital, I thought it would be nice to shift gears and bring some much-needed darkness into our lives. I’ve always had a love for things that take classic fairytales and feel-good stories and twist them into something sinister and strange, which is why this week I’m jumping back to the Xbox 360 era and the cultural touchstone that is Alice in Wonderland.
There are a few reasons why this isn’t a full review of the new Mass Effect: Legendary Edition. Number one is that the sci-fi trilogy contains dozens and dozens of hours of content and doing a full review will take a while. The second reason is that there are already hundreds of reviews for all three games, and while those reviews might not be for the Legendary Edition they remain largely relevant today, so it makes more sense to focus on the technical side of things. But the biggest and most important reason, at least to me, is because I want to take my time with this one. The Mass Effect games are special to me, a massive part of my teenage years and a huge factor in my love of the Xbox 360 era. To review this new Legendary Edition in a timely fashion I’d have to rush through them all, and…well, I’m just not willing to do that to myself. Sorry. I’m going to savour every moment, do every quest and maybe even chase down every Platinum trophy. This partial review, then, is based off of 20-hours with the first Mass Effect and a quick look at the other two games. Plus, the first game features the vast majority of the remastering effort due to its age, and so focusing on that seems sensible.