Divinity: Original Sin was something of a surprise hit, the RPG managing to once again prove triple A developers wrong by crafting a game on a budget that went on to sell extremely well. It just goes to show that if you don’t try to please everyone, gear your product toward a certain market and be sensible with your budget you can create something amazing that turns a profit. Now Larian are back with a sequel, and man is it all kinds of awesome. Best RPG since The Witcher 3? Best RPG since The Witcher 3.
Videogames don’t often affect me emotionally outside of making me annoyed or happy because I’m having fun. But The Last Day of June hit me in the feels. There weren’t any tears, yet I did walk away in a contemplative frame of mind. I was invested in the story it wanted to tell, a story of heartfelt love and terrible loss, of learning to accept, of sacrifice and of grief.
I’ve talked before about how some games can surprise you before in other reviews. Sure, it’s nice to be confident that a game is going to be good ahead of time and then to have your assumptions justified once you finally play it, but that never manages to capture the same sense of elation as a game coming out of nowhere and blowing you away can. That’s how I feel about Battlestar Galactica: Deadlock from Black Lab Games. I heard about it many moons ago, thought little of it and then was mildly surprised to get review code come through a few days before launch. I was even more surprised when I played it.
The Adventures of Bertram Fiddle: Episode 2 might just have the most amount of puns in a videogame ever. Practically each and every sentence somehow manages to contain a pun relating to a nearby item, a name or anything else the writers manage to think of. It’s wonderful. It’s stupid. It’s annoying. It’s funny. God, puns evoke such complex emotions, don’t they?
The problem with creating a new game every year that’s based on a real sport is that eventually each game starts to feel a bit similar. Without any huge shake-ups in the sport the developers are left to twiddle their thumbs. To their credit, Codemasters have at least attempted to do a few new things, but their efforts have been inconsistent over the years. Now, though, they’ve gone and done it. They’ve made their best F1 game to date.
Agents of Mayhem has been spawned directly from the Saints Row series, and despite not bearing its name in the title it takes place within the same universe, although this time developer Volition have chosen to take a real city (Seoul) and then chuck some sci-fi paint all over it. The game we’ve gotten out of this looks and feels a lot like the newer, crazier Saints Row games, but with a twist.
Good grief I suck at this game! I can’t count how many times I’ve died or simply been annihilated by a much better player. But I want to get better. I want to keep playing and keep learning, and that’s rare in a multiplayer game. Underneath the chaos of 5v5 objective-based combat there’s a first-person shooter that places skill first, testing your speed, accuracy and spatial awareness. For some reason, LawBreakers is getting overlooked and thus low player counts are common, and that’s a genuine shame because there’s something bloody good to be found here.