So far my foray’s into virtual reality gaming have been frequently amazing, from the brain teasing of Red Matter to the gunplay of Borderlands 2, a 6-year-old game reborn in VR. But Guns ‘N Stories: Bulletproof is my first negative experience, a wave-shooter that left me bored. It’s not the kind of game I can even rip apart, though, because it does most of what it sets out to do competently. So let’s review this western and see where it goes wrong.
It’s easy to criticize the amount of wave-based shooters available for VR, but the genre is especially suited to virtual reality, perhaps even more so with PSVR where real-life movement is limited. Gun Club VR is yet another wave-based shooter, sure, yet it wants to set itself apart with an emphasis on realism. Give it a few hours and you’ll feel like John freakin’ Wick. Just with, y’know, that gun-fu part. Or the dead puppy. Or the smashed car.
While we all wait for Borderlands 3 to finally happen it seems Gearbox want to give virtual reality some love with the release of Borderlands 2 for the Playstation VR, a timed exclusive that Sony gets for a whole year before it arrives anywhere else. So, is it worth jumping back into Gearbox’s looter shooter?
Oh boy, oh boy, it’s time to attempt my first official PSVR review and we’re kicking things off with a good ‘un! As the mute and nameless protagonist of Red Matter you’ve been dispatched to one of Saturn’s moons in order to retrieve secret documents from the enemy known as The People’s Republic of Volgravia. But things aren’t what they seem as something strange and a tad sinister has occured at the base. Don’t get your knickers in a twist, though, because this a puzzle-driven experience from start to finish.
Having been named the leader of an entire rebellion and charged with incredible responsibility I cannot help but feel my troops may be questioning their choices as they watch me float a cow into the sky before triggering the booster rockets strapped to its backside, sending it spiralling into the air before it crashes into a nearby cliff. This isn’t some cunning ploy to distract the enemy or some ingenious new bovine weapon, it’s just me dicking around. This revolution is screwed. The oppressed masses are about to become the squashed masses.
The tale of the Darksiders franchise is one fraught in peril. The first game drew many comparisons to the likes of Zelda but still managed to carve out its own niche thanks to the intriguing world and story which saw War, one of the four Horsemen of the Apocolypse, accused of starting the end of the world before its proper time. The sequel followed War’s brother Death and introduced a host of new mechanics that included mountains of loot, a horse and wide, open areas and I adored it. But then tragedy hit as publisher THQ went under and the Darksiders franchise was seemingly lost. Salvation appeared, though, as the Darksiders name was bought alongside a bunch of other IPs by who then gathered up a bunch of the original Darksider’s developers and with them forged Gunfire Studios, and so after 4-years and a lot of doubt we finally get the sequel we’ve all been waiting for. But was it worth the wait? Read on to find out, dear folk. *dun dun DUN!*
While the storied history of Insomniac Games began with Disruptor in 1998 it was the release of Spyro the Dragon in 1999 that put them on the map. Two sequels would follow, and the three games would tally up sales of over 8-million collectively while Insomniac went on to create Ratchet & Clank and Resistance before releasing Marvel’s Spider-Man earlier this year. Now, Insomniac’s Spyro trilogy has come back courtesy of some serious work from Toys for Bob. How does the purple dragon and his antics hold up in 2018?
So far I’ve knocked out people with a fish, a brick of cocaine, a thrown apple and a variety of blunt objects. I’ve also drowned people in toilets, blown them up with fireworks, fed them poisoned chips, shoved them off cliffs, dropped sharks on them, squashed them with speakers and so much more. I’ve dressed as a waiter, a garbage man, security, a fast food vendor, a servant, a racing driver, a doctor and even a pink flamingo. It’s all just in a days work for a professional Hitman.
At some point, while I was hurtling down a road with the front sawblade of my bike merrily spinning away, I began to idly wonder how much of a jerk I was being. I mean, surely with that spinning sawblade of doom attached to the wheel the street must be getting torn to pieces, right? Admittedly there is something of an apocalypse going on in the background so a little extra damage isn’t the end of the world, but somebody is going to have to clean it all up. Ah well, such are the harsh realities of 2.5D motorcycling, I suppose.
Talk about pressure. It was eight years ago that Red Dead Redemption, a sequel to the oft forgotten Red Dead Revolver, hit consoles and took the world by storm. Rockstar are known for their craft, but even by their standards RDR felt special, a western in video game form that told the story of John Marston, the gruffest man who ever did gruff. Eight years is a long time to wait for a sequel. Well, a prequel, actually, as now we delve into the infamous gang of Dutch Van der Linde, the very same bunch that John was ultimately tasked with taking down eventually. With the narrative shadow of Marston looming over everything, can the game still tell a compelling story while improving on the wild west themes? Yes, yes, and a thousand times yes.