Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in framerate that made the game unplayable. Oddly the only way around the issue was to use a Xbox 360 controller. Skip forward to the full release and the problem is, to my everlasting annoyance, still there, except now at least me and many other Steam users have tracked the source of the problem; the polling rate of the mouse. To solve the problem I’ve had to turn my polling rate down from 1000Hz to 125Hz or just play with an Xbox controller. Talk about strange.
Way back in the dark ages of 2004 Relic produced Warhammer 40K: Dawn of War, a strategy game that has, over the years, taken away hundreds of hours of my life thanks to its wonderful gameplay and its chunky expansions. Then Dawn of War II turned up and I lost interest as the series ditched base building in favor of more tactical/RPG experience. Now, some eight years after the second game, with Dawn of War III it seems Relic attempted to have the best of both worlds, melding their two previous entries together to form a game that is both frustrating and glorious. For many people it isn’t going to be the sequel they wanted, but taken on its own merits there’s a lot to like here, even if it does mean it’s hard to see exactly what the future of the franchise may be moving forward.
Games like Stardew Valley are a prime example of how humans can be very strange indeed. Every day most of us wake up and follow a strict schedule. We get up, grab something to drink and eat, get a shower, brush our teeth, work, return home and go to bed, only to repeat it all again the next day. And then strangely we play games like Stardew Valley, games in which you simulate having a whole other life where you get up, grab something to drink and eat, get a shower, brush our teeth, work, return home and go to bed, only to repeat it all again the next day.
To be honest with a name like Immortal Redneck I really wasn’t expecting much going in to Crema’s indie shooter set within the pyramids of Egypt. But I was wrong. It has rough edges and its production values aren’t very high in places, yet there’s a slick shooter here that rewards skill and speed above all else.
Platforms: Xbox One, PS4 and PC Reviewed On: PC Developer: Playtonic Publisher: Team17 Singleplayer: Yes Multiplayer: No Review copy supplied free of charge by the publisher. Reviewing a game like Yooka-Laylee, or indeed Thimbleweed Park, is a difficult thing indeed. Yooka-Laylee was crowdfunded on the promise of it being […]
When Firaxis brought back the venerable XCOM series from the dead nobody could have predicted how damn good it would be, its turned-based tactical mayhem creating a palpable sense of tension. It was difficult, too, demanding that you contemplate every move or else lose your soldiers forever. XCOM 2 had a rough launch, but it still managed to improve on Enemy Unknown, refining various parts of the core gameplay. Unsurprisingly several companies have attempted to leap onto the bandwagon. Shock Tactics happens to be the latest game trying to capture the magic of yelling at virtual soldiers because they missed a 90% chance to hit. It’s also not that good.
These days it’s hard to shake the feeling that videogames on Kickstarter are primarily fueled by tapping into people’s nostalgia, playing on their childhood memories and their desires for the good old days when you could really see the pixels. Thimbleweed Park doesn’t so much aim for the nostalgia center of your brain as it does strap a rocket to its butt and proceed to blow straight through it, offering up a point and click experience so retro that it honestly could have come straight from the golden era of the genre. Only it’s constant references and a few little tweaks oust it as something published in 2017.