Set in a Steampunk version of the 1800s with everything having gone to an iced-over hell due to a sudden ice age which somehow snuck up on humanity people have decided to leave the cities in order to found new homes using large generators, massive machines that burn coal to provide some warmth amidst conditions reaching -70c. As the captain of this expedition it’s up to you to construct a city, maintain hope and keep everyone alive. No pressure.
Being the head of a corporation commited to designing a range of spaceships in order to fulfill contracts that call for cargo hauling, pirate extermination, mining and more sounds pretty freaking awesome on paper, especially when it lets you design those ships. Having spent a few years in the wilds of Early Access this is exactly what Starship Corporation aims to be, a management strategy game with a sci-fi dressing.
If Pacific Rim, Godzilla and Cloverfield have shown us anything it’s that we really like giant monsters smashing buildings. And why not? It’s awesome. It’s also something Extinction wants to capatilize on by tossing together destroyable buildings and huge beasts that have an appetite for destruction
For better or for worse Far Cry 5 is very much a Far Cry game. Ubisoft isn’t known for their big risks, though, so it’s hardly surprising that six Far Cry games in (not counting Blood Dragon as a full game) they don’t want to take huge risks with a series that has clearly been selling well. However, like with Assassin’s Creed: Origins we are seeing a gradual change in the Ubisoft open-world template, most of which are for the better.
Mars, the Red Planet that has always held a strange fascination for us little Earthlings. Like so many, I watched the film adaption of The Martian and was intrigued by the story of survival on an alien world. Scientists and regular ol’ people have long dreamed of colonizing Mars, but just how difficult a task would it be? Could it ever be done? Well, Surviving Mars wants to know that too, so for some baffling reason it puts you in charge of turning Mars into a new home. A really, really dusty home.
Let me preface this review by stating that I didn’t play the first Vermintide game. I had a few chums slicing and dicing the Skaven hordes, but I never found the time to pick up the Left 4 Dead style game set in the Warhammer universe for myself, so this review of the sequel is coming from the perspective of a new player wondering what all the fuss is about. Thankfully you don’t need to have played the first game to have an absolute blast with Vermintide 2; all you need is a desire to shatter some skulls.
The Isle of Man TT is absolutely insane, a relic of a bygone era where racing was raw and dangerous. It’s 37.73 miles of public road weaving through several towns and then up the Snaefell Mountain that gets shut down so that a bunch of lunatics on beautiful motorcycles can scream around the epic track, taking the 274 corners at horrifying speeds while blasting between houses, barely missing pavements and even leaping into the air. It’s simply amazing to watch, a yearly spectacle that has given birth to legends like John McGuiness, Michael Dunlop, and Guy Martin.