How damn long has it been since we’ve had a properly good Star Wars game? We used to get loads of them. Now we have things like Star Wars: Battlefront 2, which is admittedly a much better game than it was at launch, but it still doesn’t scratch that itch for a Star Wars adventure in video game form. Our saviour has come though, in the form of the fine folks over at Respawn entertainment. They are the Chose One, and they have brought balance to the Force. Star Wars Jedi: Fallen Order is a singleplayer Star Wars adventure bereft of microtransactions or tacked on multiplayer. And it’s pretty bloody good.
Seeing so many amazing older games get resurrected through remasters brings me a lot of joy. It means awesome games like Crash Team Racing and the original Spyro trilogy can be experienced by a new generation, and relived in glorious HD by those who played them by in the day. And so many of these older titles still play great even today, the recent remaster of Link’s Awakening being a good example. But I admit I never even once imagined that MediEvil would get a remaster. Like a lot of other fine folk my first experience with MediEvil was from a demo disc that came with an issue of Playstation Magazine. I loved it and spent dozens of hours on the demo alone, but the MediEvil never really managed to cement itself in the annals of history. Yet here we are with a remastered version on PS4. Talk about a pleasant surprise.
It has been six years since Luigi’s Mansion 2 arrived on the Nintendo 3DS and a massive eighteen years since the original game debuted. Nobody could ever accuse Nintendo of rushing the series, then. But with time comes a growing sense of expectation, a pressure for the new game to do well. Luigi’s Mansion 3 has been a long time coming, so has it been worth the lengthy wait?
As amazing as VR is and can be I think we’ve all been waiting for something truly substantial, a properly big game to sink our teeth into for hours on end rather than the short experiences we’ve been getting. That’s what Asgard’s Wrath has got going for it, a huge campaign that spans around 30-hours that you can easily get lost in, provided you can handle long periods in VR. It’s a hack and slash romp through Norse mythology featuring Gods, swords, bows, puzzles, side-quests, beautiful scenery and a high-fiving shark.
Back in the dark days of 2007 Call of Duty: Modern Warfare launched and became one of the most important games in history, it’s great singleplayer and addictive multiplayer laying the foundations on which the shooter genre would build itself upon for years to come. Whether or not you think the industry’s fascination with Modern Warfare was a good thing or a bad thing is obviously up for debate, but the point was Modern Warfare was special.
Plants vs Zombies: Garden Warfare and its sequel were both games that I spent a lot of time playing, their cutesy visuals and fun multiplayer shooting acting as a great alternative to the more serious Call of Dutys and Battlefields of the world. But a third game never appeared, and Plants vs Zombies sort of faded away, its days as a multiplayer shooter nearly forgotten. Until now, that is. Plants vs Zombies: Battle for Neighborville may not have the Garden Warfare name but it’s most certain a sequel, one that has snuck under the radar. Released this past week with very little hype or advertising it has sucked up hour after hour of my time.
Let me preface this review with an important message: I didn’t play The Surge. It has been sitting in my teetering tower of backlogged games for ages now and I just never found the time to get around to it. But when review code for The Surge 2 dropped into my inbox, I couldn’t say no to some challenging combat in a sci-fi environment. So this review won’t be talking about what The Surge 2 does better than The Surge 2. Instead, it’ll be about what The Surge 2 does right, and what it does wrong.
What the hell is it with companies and their confusing naming systems? We kicked off back in 2008 with Racer Driver: Grid, then the Race Driver part was cut out for GRID 2, then came GRID: Autosport and now finally after a six-year hiatus we have GRID. Just GRID, all capitals like someone is yelling it you. Confusingly this is also technically the 10th game in the long-running TOCA franchise. On top of that, GRID (2019) is a reboot for the GRID series, not that you can really tell. Yeesh. But weird naming conventions aside, it’s good to series the GRID series back again and I’m delighted to say that this latest entry is a solid racing game, albeit with a few key issues.
Spiders are an interesting little company who have been consistently putting out RPGs that feel inspired by classic BioWare yet have never managed to completely nail their visions. Their last game was The Technomancer (review HERE) in 2016 which had some great ideas but clumsy execution. Now Spiders are back with Greedfall which has gotten a good amount of attention leading up to its release. So does their latest RPG finally level Spiders up?
It’s an undeniable fact of life that geese are colossal arseholes. They waddle around with an uncaring swagger, aggressively assault any living being that isn’t another goose and generally just act like douchebags. The cleverly titled Untitled Goose Game lets you be a goose and wreak havoc upon an idyllic little town filled with people just going about their days. Little do they know what awaits them in this absolutely fantastic little indie game.