It was 2012 when the last proper Borderlands game was launched, and during that time Gearbox Software seemed to think that they didn’t need to make another game in the franchise. And yet here we are some seven years later with Borderlands 3 having finally become a reality. There’s a lot of hype about this one and for good reason: like it did with so many other people Borderlands 2 sucked me into its looting and shooting and over the course of the seven years I’ve completed the game numerous times over. I’ve hunted down the rarest gear, shot the biggest enemies and consistently laughed at Handsome Jack’s antics.
The Xbox has been hurting when it comes to exclusive games while the Playstation 4 and Nintendo Switch have been busy putting out strong titles that could only be played on their respective platforms. Gears of War 4 should have been the return of one of Xbox’s biggest franchises, but The Coalition were put in a difficult position having to take over something with such a strong legacy. What they created was good. It wasn’t great, though. It didn’t match the original trilogy. Now The Coalition are back and they’ve tossed away the “of War” part. Gears 5 is looking to bring the series back properly.
Although it’s a massive cliche to say so, playing Decay of Logos was a rollercoaster ride of emotions. The thing about a rollercoaster, though, is that you have to go up as much as you go down. Things must balance out. Decay of Logos, however, was like a rollercoaster that somehow defied the very laws of physics by having a lot more down than it did up. It’s easily the most annoying and downright infuriating game I’ve played this year. At one point I spent nearly 30-minutes yelling at an Elk, calling it all sorts of horrific names. I finished the game eventually, but I’m not sure if it was worth it.
Gibbous – A Cthulhu Adventure is another of those Kickstarter success stories that I love to hear about. It was Kickstarted back in 2016 and developed by a small team of three people from Transylvania, and is yet another example of how not every game needs to be aimed at the broadest audience possible. Gibbous knows what it is and who its for. But is it actually any good?
The history of Remedy starts waaaaay back in the days of slow motion diving. Yes, I’m talking about the Max Payne games which I first experienced at the tender age of way too young to be playing them. But thanks to my dad play them I did, and while I didn’t understand a word of what was going on I did understand the special magic that Remedy had created. Since then the company hasn’t lost its flair for creating unique things: just look at Alan Wake and Quantum Dream. They’ve struggled to release a big hit, though. Alan Wake did okay but never well enough to get a sequel, and Quantum Dream just sort of vanished into the ether. But Control could be different. This could be the big one.
I really love the idea behind games like Wolfenstein: Youngblood. Cheaper, smaller offshoots of the main series that let the developers play around with some ideas without having to create something quite so vast. Taken in that context, though, reviewing this smaller projects can be difficult because just how much should they be compared to their main series counterparts? Wolfenstein: Youngblood, after all, does do a lot different: new lead characters, co-op gameplay, RPG mechanics and a second developer in the form of Arkane, the folk responsible for Dishonored. There’s a lot to talk about, so let’s jump into it.
Space, the final frontier. These are the voyages of the Starship Butt Stallion. Its continuing mission to explore strange new worlds filled with potentially lucrative minerals, to seek out new life that can be conned out of some cash and new civilizations filled with new ways to earn a living, to boldly go where no one has gone before and blow everything up. Welcome to Rebel Galaxy Outlaw, it’s a bloody space jungle out there.
The human race can be a confusing species indeed. We merrily build powerful trucks designed to transport lots of cargo, and then for some reason decide to go racing with them, despite the fact that we also build incredible cars and bikes designed specifically to race. These trucks are so completely unsuitable for racing that their brakes literally attempt to self-destruct, and yet race them we do. Because humans are bloody stupid. We’re the same species that create energy drinks, slap on a warning that they shouldn’t be mixed with alcohol and then proceed to mix them with alkanol anyway. It’s a wonder we’ve actually made it this far. And that brings us to FIA European Truck Racing Championship, the officially licensed game of the real-life sport of racing things that shouldn’t be raced.
Let’s be perfectly honest with ourselves: humans are violent creatures with strong impulses toward physically damaging each other or anything within range. It’s one of the biggest reasons we’ve survived as long as we have and while we’ve certainly learned to control those violent tendencies they still lurk just under the surface. It’s not a surprise that VR games that let you unleash some rage in a healthy way have taken off. That’s where Gorn comes in, a brilliantly over-the-top brawler that lets you vent a little anger by ripping off heads.
Zombies just don’t go out of fashion, do they? I “reviewed” They Are Billions over a year ago when it was in Early Access. It was all about building up a chunky base to hold out against swarms of zombies and it proved rather promising. Now that They Are Billions has officially left Early Access it boasts a proper campaign mode, so does it live up to its own potential?