We live in an age of remakes, remasters and re-releases. It allows whole new audiences to explore games from a different generation or can breathe new life into a cult classic. But it also means we often end up seeing some very odd re-releases and ports as companies attempt to squeeze out a little more money from their games, and Quest for Infamy certainly feels like one of those odder choices. First released on the PC back in 2016, Quest for Infamy is a successor of sorts to the old Quest for Glory titles, a blend of point and click puzzling and RPG mechanics. Now, Quest for Infamy brings its love of those largely forgotten games to the Nintendo Switch, Playstation and Xbox.
For months we’ve been hearing rumours and reading reports that Sony was going to be launching some kind of new service. Allegedly codenamed “Spartacus” the new service was heavily speculated to be Sony’s answer to Microsoft’s Game Pass, a subscription service boasting an absurdly huge library of games, including first-party titles, for one very low price. However, numerous people have claimed that Game Pass is not profitable and that Microsoft is actually losing money by offering the service, begging a simple question; would Sony really attempt something similar, especially since they aren’t even in the same financial ballpark as Microsoft?
Horizon: Zero Dawn was the surprise of 2017, in many ways. It’s not like people weren’t excited about the prospect of a new game from the developers of the Killzone franchise, but a new IP is always risky and Guerilla was taking a sizable step out of their comfort zone, going from a first-person shooter to a third-person action-adventure set in a massive open world. Any doubts were quickly smashed into pieces though, as Forbidden west sold over 2.5.-million copies in just the first two weeks, and as I write this that number is now over 20-million. Clearly, Sony had a new franchise on its hands and a sequel was all but inevitable, especially as Guerilla had carefully laid the foundations for Aloy’s next adventure. Half a decade later that sequel has finally arrived, and while it’s not a true PS5 exclusive, Horizon: Forbidden West is a safe, solid follow-up that will doubtless sell millions more copies before the series disappears for another 5-years.
The Batman is an origin story. Not the one you’re thinking of which we’ve seen depicted in film and comic form more times than Superman has abused his X-ray vision powers to spy on hot singles in his area. Director Matt Reeves doesn’t show us yet another slow-motion shot of Martha Wayne’s pearls scattering across a grimy alley as some low-life guns her and her husband down, leaving the crying Bruce Wayne to swear vengeance and grow up to wear a gimp suit with ears. No, in The Batman, Bruce has already been battling crime for 2-years. He’s still young, hot-headed and prone to losing control. He’s Vengeance, but he’s not The Batman. Not yet. Not until the credits roll on this excellent new telling of the Dark Knight.
Achievements and Trophies can tell you a lot about a game. They can inform us of how people played a game, or at what point they started to give up. In the case of The Waylanders however, the Steam Achievements paint a damaging picture of just how quickly players gave up on it. An Achievement for completing a story mission, an unavoidable Achievement earned a mere hour or two into the game, lists a measly 17.6% of players have got it. That number gets almost halved for the next story achievement, just 8.1% at the time of writing this. And the Achievement for reaching level 3, which doesn’t take long, is just 2.9%.
Not For Broadcast is one of the most interesting and unique games I’ve played in a very long time. This little indie game puts you behind the scenes of the Nightly National News program, cutting between camera’s, censoring anything naughty and ensuring a smooth show so that leading news anchor Jeremy Donaldson can deliver the headlines to the nation. Amidst Not For Broadcast’s crazier moments is a story of people, governments, propaganda, the power that media wields and tough choices. Despite some issues, this is one broadcast you don’t want to miss because it might just end up being your game of the year.
The Everest 5.1 surround sound is the latest product from Majority, the relatively small audio company that recently sent me their M40 speakers which I really liked despite a couple of negatives. The Everest is a 300w soundbar boasting Dolby Digital designed to fit under your TV or monitor, and its party trick is that it comes with two wireless speakers to provide surround sound to help immerse you in games, music and movies, plus a chunky wireless subwoofer. That’s a tempting package, especially if, like me, your setup is in a small room where space is at a premium. However, it all comes at a reasonably hefty price of around £230. That’s, like, at least two bags of sweets! So, is the Majority Everest worth that many bags of sweets, or like climbing the mountain itself ,should you just not bother and stuff your face with Jelly Babies instead?
Having been battered by two separate storms that decided to form a tag-team over the course of two days, I’ve been stuck without any power for around 60-hours now in a freezing cold house and a manic German Shepard that freaks out as soon as the wind gusts more than jogging speed. Needless to say, it hasn’t been fun. Mobile signal has been patchy at best, so I’ve been out of the gaming news loop for a while. But surely nothing too big could have happened in such a small time-frame, right? I mean, Microsoft just bought Activision-Blizzard for an obscene amount of cash, so surely that’s all the big news for now? Nope. You lose power for a few days and suddenly Sony buys Bungie. Bloody hell. What, you couldn’t wait a few days Sony? Gits.
Waking up in a small shed with no pants on is a worryingly familiar scene, but thankfully this time it’s in a videogame. In this instance, I’m Nobody, a white humanoid thing with black, empty eye-sockets and a cliche case of amnesia. As the helpful woman outside the shed points out, however, amnesia is no excuse for the lack of underwear. I’m inclined to agree. Unfortunately, Nobody seems to be the only one saving this world from the evil Calamity which is in the process of covering everything in some hideous goop. Armed with nothing but a wand that lets him change forms (and still no pants) it’s up to Nobody to save the day, get his memories back, figure out where the great wizard has gone and destroy the calamity.
Karen Traviss penned the story of Gears of War 3 which wrapped up the original trilogy in epic fashion and then when on to write a sizable chunk of the official novels, expanding on the universe in numerous ways. She has 5 books to her name before the series went on hiatus along with the games. Her books are typically seen as the top of the totem pole and have done immeasurable work in making Gears of War what it is today. Now that Gears is firmly back on our screens the books have made a comeback as well, with Jason Hough authoring two new titles. This is Michael Stackpole’s debut Gears novel, having formerly written works in other universes such as Star Trek. He’s got some big shoes to fill, because by licensed book standards and just by book standards in general, Karen Traviss was a strong author. So how does Michael stack up, and where do the books go from here?