Damn, did you see that weekend whooshing by? Going a bit fast, wasn’t it? Yup, time sure is flying these days, disappearing quicker than my enthusiasm for being a normal, sociable human being.
Sometimes it feels like you can’t walk a few steps without accidentally tripping over another Warhammer game. They are absolutely everywhere and their quality tends to vary dramatically thanks to Games Workshop handing out the license to anyone that pays them a few Jelly Beans. Thankfully we’ve gotten some pretty good Warhammer games of late, and Warhammer: Chaosbane is looking to continue that trend. Due to launch in June, I got some time in with Warhammer: Chaosbane during its closed beta. So let’s talk about that.
Okay, okay, it’s not the weekend. I’m a little late with this Weekend Whammy, but in my defence the Internet went down over the weekend and seriously screwed things up. But I’m here now, dear sweet reader, to gently soothe your mind, cup your cheek and…wait, where was […]
BioWare’s career has been filled with incredible games, from Star Wars: Knights of the old Republic to the Mass Effect trilogy and Dragon Age. For many, myself included, the company has a special place in our hearts. Yet things have been rough for BioWare of late, with Mass Effect: Andromeda falling flat on its oddly animated face. Now, we have Anthem, a new live-service, co-op looter-shooter in the vein of Destiny and The Division that has been in development for nearly seven years. After spending dozens and dozens of hours in Anthem, though, I can’t help but wonder what the hell happened in those seven years.
Reflecting on yet another failed attempt at an extreme track in Trials Rising at some ungodly hour in the morning, I come to the conclusion that this series has probably evoked more emotional responses out of me than the majority of story-driven games. This is literally a game about riding a bike from one end of a track to the end without falling off too many times. Somehow, though, it can make me laugh, smile, yell, get angry and threaten to murder my friends. I didn’t murder them, though. Honest. It was just heat of the moment. Now hand me a shovel, would you?
I’ve spent the day climbing up hills, slipping and barely avoiding large drops while exploring some nearby woods. I’m bloody knackered. I’m 27. I’m not old, but by Odin’s hairy beard that was some hard work! BUT LETS DO THIS! This week I pushed out my review of […]
Ah, the 90’s were a hell of a time for the real-time strategy genre. It was the birthplace of one of my favorite games of all time; Total Annihilation. It was also the time of Command & Conquer, Age of Empires, Homeworld and Starcraft. It seems that developer Pathos Interactive view this as a golden age, too, because Bannermen feels and looks like it was ripped out of the 90’s and shoved into 2019. The problem is, even by the standards of the 90’s Bannermen isn’t very interesting.
Crackdown 3 serves as the perfect example of a game being announced long before it was ever ready to be. First announced some five years ago and originally scheduled for a 2016 release the game has a rather troubled development. Ideas of using the Cloud to power an impressive level of destruction were the big marketing point, so now that the game is finally out, what have we actually gotten?
I’m getting old for this Saturday night drinking malarkey. I’m old before my time, I guess. So let’s keep this short and sweet, shall we?
Look, Intruders: Hide and Seek’s biggest fault really isn’t one of its own doing. You see, it constantly made me wish that we had gotten an official VR update for Alien: Isolation. As I hid in a cupboard in Intruders: Hide & Seek and watched one of the three goons look for me I couldn’t help but think how amazing the same thing in VR would have been in Alien: Isolation. Sorry, Intruders, it’s not you, it’s me. My heart just belongs to another.