How many times have you nearly been murdered by wires? They lie on the floor just waiting for your unwitting foot to get trapped, or they hang around your neck, carefully biding their time until they strangle you to death. You can’t trust them, which is why wireless is the way of the future, people, hence my sound reasoning for reviewing the new xFyro XS2 wireless earbuds.
The weekend has arrived like a cartoon anvil being dropped on your head by a sneaky Wile E. Coyote, and as always that means it’s time for game, movies, books and other awesome stuff!
If there’s one thing that I’m always going to feel disappointed about when it comes to the rebooted Tomb Raider franchise it’s that Lara Croft never once picks up her awesome dual pistols. No, for some reason this iteration of the tomb raiding badass focused on her bow, which just isn’t as cool, I reckon. Ah well. This third game marks the supposed end of the trilogy, and is also the only game of the three not to be developed primarily by Crystal Dynamics who this time assumed support duties to Eidos Montreal. So, does the series go out with an explosive arrow or one of the infamous gruesome death scenes?
The weekend has once again arrived like an apple being hurled at a doctor to make them away, and that means it’s time for GAMES! and movies.
So, lately, I’ve been hammering some hours into Shadow of the Tomb Raider, the final game in the trilogy that I’ve thus far really loved. It’s going to be a tricky one to review, but in essence, I think it’s a good game, but it’s also somewhat unexciting in the sense that very little has changed since Rise of the Tomb Raider. I wish the series could have gone out with more of a bang rather than a whimper.
Platforms: PC, Xbox One, PS4 Reviewed On: PC Developer: Capcom Publisher: Capcom Singleplayer: Yes Multiplayer: Yes As the name suggests your main vocation in Monster Hunter: World is going to be hunting down the local wildlife and then beating it to a pulp so that you can gather […]
In the village of Skara Brae where the game opens there’s a merchant who apparently sells soup. I say apparently because I’ve never seen this soup. The man selling it claims I’m not worthy to taste his legendary broth, and even the loading screen gently informs me that I’ll never be worthy, that I should accept it and just move on. But I couldn’t. Over the coming hours I defeated evil sorcerers, saved the world, solved a bunch of puzzles and even herded some fairies around the place. I never forgot about the soup, though. Maybe one day I will be worthy. One day.
The weekend has steamrolled into our lives yet again like some sort of demented rhino looking for its lunch. As I write this I’ve just gotten back from walking the dog and taking my two nieces to the funfair that’s in town, so now it’s time to sit down and fire up some games!
In the opening minutes of Marvel’s Spider-Man developer Insomniac nails the titular Webslinger perfectly twice; the first is when Peter Parker has to choose between trying to pay his rent or face eviction or to be Spider-Man and help fight an active crime. It’s the quintessential Peter Parker moment, the kind that has defined the character over the years. Peter Parker might be a genius and a superhero, but he’s always struggled to pay his rent and keep his lifted sorted. The second moment is when he goes diving out of his window in the classic costume and you get to experience the superb sensation of swinging around a beautiful virtual rendition of New York for the first time.
After 20-years in a garage under a dusty tarp a developer has finally decided to wheel V-Rally out, give it a new paint job and see if the old girl can still run. It’s a sequel I never expected and a difficult one to review because even V-Rally 3 was 16-years ago and my memory of it is fuzzy to say the least. So this is going to be less of a review focusing on whether it’s a good sequel that carries on the series legacy and more of a review talking about whether it’s just a good racing game.
Having managed massive dinosaurs capable of slaughtering crowds of visitors and hospitals tasked with curing the sick, dealing with aquariums full of pretty fish feels like a relaxing visit to a spa. There’s no danger of one of my sharks breaking out and eating the guests or of people dying in the corridors because they didn’t get treated quickly enough. In Megaquarium the biggest threat is one fish eating another fish. Cheeky sods.